Show game compatibility within Citra
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parent
17e14d5615
commit
fbc05fac19
11 changed files with 153 additions and 11 deletions
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@ -2,11 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <QApplication>
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#include <QFileInfo>
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QHeaderView>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QKeyEvent>
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#include <QLabel>
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#include <QLineEdit>
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@ -227,6 +230,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, "Compatibility");
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
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@ -337,6 +341,39 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::LoadCompatibilityList() {
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QFile compat_list{":compatibility_list/compatibility_list.json"};
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if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
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NGLOG_ERROR(Frontend, "Unable to open game compatibility list");
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return;
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}
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if (compat_list.size() == 0) {
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NGLOG_ERROR(Frontend, "Game compatibility list is empty");
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return;
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}
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const QByteArray content = compat_list.readAll();
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if (content.isEmpty()) {
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NGLOG_ERROR(Frontend, "Unable to completely read game compatibility list");
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return;
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}
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const QString string_content = content;
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonObject list = json.object();
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QStringList game_ids = list.keys();
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for (QString id : game_ids) {
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QJsonObject game = list[id].toObject();
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if (game.contains("compatibility") && game["compatibility"].isString()) {
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QString compatibility = game["compatibility"].toString();
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compatibility_list.insert(std::make_pair(id.toUpper().toStdString(), compatibility));
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}
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}
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}
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void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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if (!FileUtil::Exists(dir_path.toStdString()) ||
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!FileUtil::IsDirectory(dir_path.toStdString())) {
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@ -351,7 +388,7 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
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GameListWorker* worker = new GameListWorker(dir_path, deep_scan, compatibility_list);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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@ -436,8 +473,21 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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return update_smdh;
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}();
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auto it = std::find_if(compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, QString>& element) {
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std::string pid =
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Common::StringFromFormat("%016" PRIX64, program_id);
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return element.first == pid;
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});
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second;
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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