Merge pull request #4257 from jroweboy/sdl-globals
Input: Remove global variables from SDL Input
This commit is contained in:
commit
fbc36ff63c
9 changed files with 773 additions and 690 deletions
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@ -81,17 +81,17 @@ void EmuWindow_SDL2::Fullscreen() {
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}
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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InputCommon::Init();
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Network::Init();
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SDL_SetMainReady();
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// Initialize the window
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
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exit(1);
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}
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InputCommon::Init();
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Network::Init();
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SDL_SetMainReady();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@ -143,12 +143,10 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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}
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EmuWindow_SDL2::~EmuWindow_SDL2() {
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InputCommon::SDL::CloseSDLJoysticks();
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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Network::Shutdown();
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InputCommon::Shutdown();
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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}
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void EmuWindow_SDL2::SwapBuffers() {
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@ -190,7 +188,6 @@ void EmuWindow_SDL2::PollEvents() {
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is_open = false;
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break;
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default:
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InputCommon::SDL::HandleGameControllerEvent(event);
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break;
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}
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}
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