Fix MakeCurrent and shader issues with AMD 22.7 driver

This commit is contained in:
pawelniegowski 2022-07-29 12:26:18 +02:00
parent 6764264488
commit ff81fb04b4
6 changed files with 35 additions and 2 deletions

View file

@ -30,7 +30,6 @@ SharedContext_SDL2::SharedContext_SDL2() {
}
SharedContext_SDL2::~SharedContext_SDL2() {
DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
@ -185,6 +184,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
window_context = SDL_GL_CreateContext(render_window);
core_context = CreateSharedContext();
last_saved_context = nullptr;
if (window_context == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
@ -222,6 +222,14 @@ std::unique_ptr<Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext()
return std::make_unique<SharedContext_SDL2>();
}
void EmuWindow_SDL2::SaveContext() {
last_saved_context = SDL_GL_GetCurrentContext();
}
void EmuWindow_SDL2::RestoreContext() {
SDL_GL_MakeCurrent(render_window, last_saved_context);
}
void EmuWindow_SDL2::Present() {
SDL_GL_MakeCurrent(render_window, window_context);
SDL_GL_SetSwapInterval(1);

View file

@ -49,6 +49,11 @@ public:
/// Creates a new context that is shared with the current context
std::unique_ptr<GraphicsContext> CreateSharedContext() const override;
/// Saves the current context, for the purpose of e.g. creating new shared contexts
void SaveContext() override;
/// Restores the context previously saved
void RestoreContext() override;
private:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@ -94,6 +99,9 @@ private:
/// The OpenGL context associated with the window
SDL_GLContext window_context;
/// Used by SaveContext and RestoreContext
SDL_GLContext last_saved_context;
/// The OpenGL context associated with the core
std::unique_ptr<Frontend::GraphicsContext> core_context;