Fix MakeCurrent and shader issues with AMD 22.7 driver
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6 changed files with 35 additions and 2 deletions
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@ -53,6 +53,8 @@ void EmuThread::run() {
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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core_context.MakeCurrent();
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if (Core::System::GetInstance().frame_limiter.IsFrameAdvancing()) {
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// Usually the loading screen is hidden after the first frame is drawn. In this case
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// we hide it immediately as we need to wait for user input to start the emulation.
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