Fix MakeCurrent and shader issues with AMD 22.7 driver

This commit is contained in:
pawelniegowski 2022-07-29 12:26:18 +02:00
parent 6764264488
commit ff81fb04b4
6 changed files with 35 additions and 2 deletions

View file

@ -53,6 +53,8 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
core_context.MakeCurrent();
if (Core::System::GetInstance().frame_limiter.IsFrameAdvancing()) {
// Usually the loading screen is hidden after the first frame is drawn. In this case
// we hide it immediately as we need to wait for user input to start the emulation.