Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null * core: Fix dynarmic use-after-free error * bootmanager: Add current context check in DoneCurrent * Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions * externals: Correct glad readme * common: Log renderer debug setting * citra: Make lambda lower case * Consistency with review comments on the PR * video_core: Kill more global state * GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
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5346ca27b5
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17 changed files with 102 additions and 93 deletions
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@ -364,8 +364,8 @@ int main(int argc, char** argv) {
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EmuWindow_SDL2::InitializeSDL2();
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const auto CreateEmuWindow = [](bool fullscreen,
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bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
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const auto create_emu_window = [](bool fullscreen,
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bool is_secondary) -> std::unique_ptr<EmuWindow_SDL2> {
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switch (Settings::values.graphics_api.GetValue()) {
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case Settings::GraphicsAPI::OpenGL:
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return std::make_unique<EmuWindow_SDL2_GL>(fullscreen, is_secondary);
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@ -374,11 +374,11 @@ int main(int argc, char** argv) {
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}
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};
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const auto emu_window{CreateEmuWindow(fullscreen, false)};
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const auto emu_window{create_emu_window(fullscreen, false)};
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const bool use_secondary_window{
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Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows &&
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Settings::values.graphics_api.GetValue() != Settings::GraphicsAPI::Software};
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const auto secondary_window = use_secondary_window ? CreateEmuWindow(false, true) : nullptr;
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const auto secondary_window = use_secondary_window ? create_emu_window(false, true) : nullptr;
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const auto scope = emu_window->Acquire();
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@ -448,8 +448,8 @@ int main(int argc, char** argv) {
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Core::Movie::GetInstance().StartRecording(movie_record, movie_record_author);
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}
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if (!dump_video.empty()) {
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Layout::FramebufferLayout layout{
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Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
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Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
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VideoCore::g_renderer->GetResolutionScaleFactor())};
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system.VideoDumper().StartDumping(dump_video, layout);
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}
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