Frontend PR fixes (#6378)

* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
This commit is contained in:
GPUCode 2023-03-30 14:24:49 +03:00 committed by GitHub
parent 5346ca27b5
commit ffc95eb59b
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 102 additions and 93 deletions

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@ -1173,8 +1173,8 @@ void GMainWindow::BootGame(const QString& filename) {
}
if (video_dumping_on_start) {
Layout::FramebufferLayout layout{
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
VideoCore::g_renderer->GetResolutionScaleFactor())};
if (!Core::System::GetInstance().VideoDumper().StartDumping(
video_dumping_path.toStdString(), layout)) {
@ -2195,8 +2195,8 @@ void GMainWindow::OnStartVideoDumping() {
}
const auto path = dialog.GetFilePath();
if (emulation_running) {
Layout::FramebufferLayout layout{
Layout::FrameLayoutFromResolutionScale(VideoCore::GetResolutionScaleFactor())};
Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(
VideoCore::g_renderer->GetResolutionScaleFactor())};
if (!Core::System::GetInstance().VideoDumper().StartDumping(path.toStdString(), layout)) {
QMessageBox::critical(
this, tr("Citra"),