Frontend PR fixes (#6378)

* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
This commit is contained in:
GPUCode 2023-03-30 14:24:49 +03:00 committed by GitHub
parent 5346ca27b5
commit ffc95eb59b
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 102 additions and 93 deletions

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@ -55,7 +55,6 @@ void Apply() {
VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue();
#ifndef ANDROID
if (VideoCore::g_renderer) {
@ -63,10 +62,13 @@ void Apply() {
}
#endif
VideoCore::g_renderer_bg_color_update_requested = true;
VideoCore::g_renderer_sampler_update_requested = true;
VideoCore::g_renderer_shader_update_requested = true;
VideoCore::g_texture_filter_update_requested = true;
if (VideoCore::g_renderer) {
auto& settings = VideoCore::g_renderer->Settings();
settings.bg_color_update_requested = true;
settings.sampler_update_requested = true;
settings.shader_update_requested = true;
settings.texture_filter_update_requested = true;
}
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
@ -114,6 +116,7 @@ void LogSettings() {
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
log_setting("Renderer_UseGLES", values.use_gles.GetValue());
log_setting("Renderer_GraphicsAPI", GetGraphicsAPIName(values.graphics_api.GetValue()));
log_setting("Renderer_Debug", values.renderer_debug.GetValue());
log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());