* Kernel: reimplement memory management on physical FCRAM * Kernel/Process: Unmap does not care the source memory permission What game usually does is after mapping the memory, they reprotect the source memory as no permission to avoid modification there * Kernel/SharedMemory: zero initialize new-allocated memory * Process/Thread: zero new TLS entry * Kernel: fix a bug where code segments memory usage are accumulated twice It is added to both misc and heap (done inside HeapAlloc), which results a doubled number reported by svcGetProcessInfo. While we are on it, we just merge the three number misc, heap and linear heap usage together, as there is no where they are distinguished. Question: is TLS page also added to this number? * Kernel/SharedMemory: add more object info on mapping error * Process: lower log level; SharedMemory: store phys offset * VMManager: add helper function to retrieve backing block list for a range
201 lines
5.9 KiB
C++
201 lines
5.9 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <bitset>
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/vm_manager.h"
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namespace Kernel {
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struct AddressMapping {
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// Address and size must be page-aligned
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VAddr address;
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u32 size;
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bool read_only;
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bool unk_flag;
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};
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union ProcessFlags {
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u16 raw;
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BitField<0, 1, u16>
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allow_debug; ///< Allows other processes to attach to and debug this process.
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BitField<1, 1, u16> force_debug; ///< Allows this process to attach to processes even if they
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/// don't have allow_debug set.
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BitField<2, 1, u16> allow_nonalphanum;
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BitField<3, 1, u16> shared_page_writable; ///< Shared page is mapped with write permissions.
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BitField<4, 1, u16> privileged_priority; ///< Can use priority levels higher than 24.
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BitField<5, 1, u16> allow_main_args;
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BitField<6, 1, u16> shared_device_mem;
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BitField<7, 1, u16> runnable_on_sleep;
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BitField<8, 4, MemoryRegion>
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memory_region; ///< Default region for memory allocations for this process
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BitField<12, 1, u16> loaded_high; ///< Application loaded high (not at 0x00100000).
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};
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enum class ProcessStatus { Created, Running, Exited };
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class ResourceLimit;
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struct MemoryRegionInfo;
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class CodeSet final : public Object {
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public:
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struct Segment {
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std::size_t offset = 0;
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VAddr addr = 0;
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u32 size = 0;
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};
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std::string GetTypeName() const override {
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return "CodeSet";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::CodeSet;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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Segment& CodeSegment() {
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return segments[0];
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}
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const Segment& CodeSegment() const {
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return segments[0];
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}
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Segment& RODataSegment() {
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return segments[1];
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}
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const Segment& RODataSegment() const {
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return segments[1];
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}
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Segment& DataSegment() {
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return segments[2];
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}
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const Segment& DataSegment() const {
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return segments[2];
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}
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std::shared_ptr<std::vector<u8>> memory;
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std::array<Segment, 3> segments;
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VAddr entrypoint;
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/// Name of the process
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std::string name;
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/// Title ID corresponding to the process
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u64 program_id;
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private:
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explicit CodeSet(KernelSystem& kernel);
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~CodeSet() override;
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friend class KernelSystem;
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};
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class Process final : public Object {
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public:
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std::string GetTypeName() const override {
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return "Process";
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}
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std::string GetName() const override {
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return codeset->name;
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}
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static const HandleType HANDLE_TYPE = HandleType::Process;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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HandleTable handle_table;
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SharedPtr<CodeSet> codeset;
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/// Resource limit descriptor for this process
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SharedPtr<ResourceLimit> resource_limit;
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/// The process may only call SVCs which have the corresponding bit set.
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std::bitset<0x80> svc_access_mask;
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/// Maximum size of the handle table for the process.
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unsigned int handle_table_size = 0x200;
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/// Special memory ranges mapped into this processes address space. This is used to give
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/// processes access to specific I/O regions and device memory.
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boost::container::static_vector<AddressMapping, 8> address_mappings;
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ProcessFlags flags;
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/// Kernel compatibility version for this process
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u16 kernel_version = 0;
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/// The default CPU for this process, threads are scheduled on this cpu by default.
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u8 ideal_processor = 0;
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/// Current status of the process
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ProcessStatus status;
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/// The id of this process
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u32 process_id;
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/**
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* Parses a list of kernel capability descriptors (as found in the ExHeader) and applies them
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* to this process.
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*/
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void ParseKernelCaps(const u32* kernel_caps, std::size_t len);
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/**
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* Applies address space changes and launches the process main thread.
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*/
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void Run(s32 main_thread_priority, u32 stack_size);
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Memory Management
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VMManager vm_manager;
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u32 memory_used = 0;
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MemoryRegionInfo* memory_region = nullptr;
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/// The Thread Local Storage area is allocated as processes create threads,
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/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
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/// holds the TLS for a specific thread. This vector contains which parts are in use for each
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/// page as a bitmask.
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/// This vector will grow as more pages are allocated for new threads.
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std::vector<std::bitset<8>> tls_slots;
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VAddr GetLinearHeapAreaAddress() const;
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VAddr GetLinearHeapBase() const;
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VAddr GetLinearHeapLimit() const;
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ResultVal<VAddr> HeapAllocate(VAddr target, u32 size, VMAPermission perms,
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MemoryState memory_state = MemoryState::Private,
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bool skip_range_check = false);
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ResultCode HeapFree(VAddr target, u32 size);
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ResultVal<VAddr> LinearAllocate(VAddr target, u32 size, VMAPermission perms);
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ResultCode LinearFree(VAddr target, u32 size);
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ResultCode Map(VAddr target, VAddr source, u32 size, VMAPermission perms);
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ResultCode Unmap(VAddr target, VAddr source, u32 size, VMAPermission perms);
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private:
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explicit Process(Kernel::KernelSystem& kernel);
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~Process() override;
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friend class KernelSystem;
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KernelSystem& kernel;
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};
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} // namespace Kernel
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