..
texture_filters
video_core: fix texture filters in GLES
2021-09-29 22:51:16 +05:30
depth_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
depth_to_color.vert
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
ds_to_color.frag
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
frame_dumper_opengl.cpp
core: Properly std::move things around
2020-02-27 16:55:09 +08:00
frame_dumper_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
gl_format_reinterpreter.cpp
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework ( #5170 )
2020-04-07 09:12:32 -05:00
gl_format_reinterpreter.h
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework ( #5170 )
2020-04-07 09:12:32 -05:00
gl_rasterizer.cpp
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
gl_rasterizer.h
use separate texture buffer for light and fog
2021-07-24 23:36:53 +05:30
gl_rasterizer_cache.cpp
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
gl_rasterizer_cache.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
gl_resource_manager.cpp
fix clang format
2020-07-07 16:43:42 -05:00
gl_resource_manager.h
Merge pull request #5420 from citra-emu/xglTextureBarrier
2020-07-07 16:45:27 -05:00
gl_shader_decompiler.cpp
Merge pull request #5471 from vitor-k/misc
2021-04-23 22:54:00 -07:00
gl_shader_decompiler.h
video_core: Add missing header guards
2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp
Fix Disk shader cache when accurate multiplication is off ( #5711 )
2021-05-16 10:45:02 +02:00
gl_shader_disk_cache.h
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
gl_shader_gen.cpp
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
gl_shader_gen.h
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_shader_manager.cpp
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
2021-09-29 22:51:13 +05:30
gl_shader_manager.h
Address review and update zstd
2020-01-15 19:58:34 -07:00
gl_shader_util.cpp
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
gl_shader_util.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
gl_state.cpp
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_state.h
use separate texture buffer for light and fog
2021-07-24 23:36:53 +05:30
gl_stream_buffer.cpp
gl_stream_buffer: Profile orphaning of stream buffer.
2018-11-17 15:03:20 +01:00
gl_stream_buffer.h
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
2018-11-16 23:29:10 -08:00
gl_surface_params.cpp
Texture Filtering v2 ( #5166 )
2020-04-02 22:42:50 -05:00
gl_surface_params.h
video_core/renderer_opengl/gl_rasterizer_cache: Create Format Reinterpretation Framework ( #5170 )
2020-04-07 09:12:32 -05:00
gl_vars.cpp
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
gl_vars.h
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
pica_to_gl.h
Merge pull request #5501 from FearlessTobi/port-1064-3948
2021-04-23 22:58:08 -07:00
post_processing_opengl.cpp
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
post_processing_opengl.h
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
renderer_opengl.cpp
android: renderer_opengl: Various fixes for GLES.
2021-09-29 22:51:14 +05:30
renderer_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
texture_downloader_es.cpp
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30
texture_downloader_es.h
video_core: implement GLES depth/stencil downloads
2021-10-02 14:19:27 +05:30