* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
218 lines
8.2 KiB
C++
218 lines
8.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <QtGlobal>
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#ifdef HAVE_CUBEB
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#include "audio_core/cubeb_input.h"
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#endif
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#include "audio_core/sink.h"
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#include "audio_core/sink_details.h"
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#include "citra_qt/configuration/configuration_shared.h"
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#include "citra_qt/configuration/configure_audio.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/frontend/mic.h"
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#include "ui_configure_audio.h"
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#if defined(__APPLE__)
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#include "citra_qt/macos_authorization.h"
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#endif
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constexpr int DEFAULT_INPUT_DEVICE_INDEX = 0;
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ConfigureAudio::ConfigureAudio(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
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ui->setupUi(this);
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ui->output_sink_combo_box->clear();
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ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
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for (const char* id : AudioCore::GetSinkIDs()) {
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ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
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}
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const bool is_running = Core::System::GetInstance().IsPoweredOn();
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ui->emulation_combo_box->setEnabled(!is_running);
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connect(ui->volume_slider, &QSlider::valueChanged, this,
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&ConfigureAudio::SetVolumeIndicatorText);
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ui->input_device_combo_box->clear();
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ui->input_device_combo_box->addItem(tr("Default"));
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#ifdef HAVE_CUBEB
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for (const auto& device : AudioCore::ListCubebInputDevices()) {
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ui->input_device_combo_box->addItem(QString::fromStdString(device));
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}
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#endif
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connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioInputDevices);
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ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
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ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
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SetupPerGameUI();
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SetConfiguration();
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connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioOutputDevices);
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}
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ConfigureAudio::~ConfigureAudio() {}
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void ConfigureAudio::SetConfiguration() {
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SetOutputSinkFromSinkID();
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// The device list cannot be pre-populated (nor listed) until the output sink is known.
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UpdateAudioOutputDevices(ui->output_sink_combo_box->currentIndex());
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SetAudioDeviceFromDeviceID();
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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const s32 volume =
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static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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ui->volume_slider->setValue(volume);
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SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
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if (!Settings::IsConfiguringGlobal()) {
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if (Settings::values.volume.UsingGlobal()) {
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ui->volume_combo_box->setCurrentIndex(0);
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ui->volume_slider->setEnabled(false);
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} else {
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ui->volume_combo_box->setCurrentIndex(1);
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ui->volume_slider->setEnabled(true);
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}
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ConfigurationShared::SetHighlight(ui->volume_layout,
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!Settings::values.volume.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->widget_emulation,
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!Settings::values.audio_emulation.UsingGlobal());
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ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
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&Settings::values.audio_emulation);
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} else {
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s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
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ui->emulation_combo_box->setCurrentIndex(selection);
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}
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s32 index = static_cast<s32>(Settings::values.mic_input_type.GetValue());
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ui->input_type_combo_box->setCurrentIndex(index);
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UpdateAudioInputDevices(index);
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}
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void ConfigureAudio::SetOutputSinkFromSinkID() {
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int new_sink_index = 0;
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const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
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for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
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if (ui->output_sink_combo_box->itemText(index) == sink_id) {
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new_sink_index = index;
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break;
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}
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}
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ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
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}
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void ConfigureAudio::SetAudioDeviceFromDeviceID() {
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int new_device_index = -1;
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const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
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for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
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if (ui->audio_device_combo_box->itemText(index) == device_id) {
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new_device_index = index;
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break;
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}
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}
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ui->audio_device_combo_box->setCurrentIndex(new_device_index);
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}
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void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
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}
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching, audio_stretching);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
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ui->emulation_combo_box);
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ConfigurationShared::ApplyPerGameSetting(
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&Settings::values.volume, ui->volume_combo_box, [this](s32) {
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return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
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});
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if (Settings::IsConfiguringGlobal()) {
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Settings::values.sink_id =
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ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
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.toStdString();
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Settings::values.audio_device_id =
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ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
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.toStdString();
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Settings::values.mic_input_type =
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static_cast<Settings::MicInputType>(ui->input_type_combo_box->currentIndex());
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if (ui->input_device_combo_box->currentIndex() == DEFAULT_INPUT_DEVICE_INDEX) {
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Settings::values.mic_input_device = Frontend::Mic::default_device_name;
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} else {
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Settings::values.mic_input_device =
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ui->input_device_combo_box->currentText().toStdString();
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}
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}
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}
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void ConfigureAudio::UpdateAudioOutputDevices(int sink_index) {
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ui->audio_device_combo_box->clear();
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ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
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const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
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ui->audio_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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void ConfigureAudio::UpdateAudioInputDevices(int index) {
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#if defined(__APPLE__)
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if (index == 1) {
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AppleAuthorization::CheckAuthorizationForMicrophone();
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}
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#endif
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if (Settings::values.mic_input_device.GetValue() != Frontend::Mic::default_device_name) {
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ui->input_device_combo_box->setCurrentText(
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QString::fromStdString(Settings::values.mic_input_device.GetValue()));
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}
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}
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void ConfigureAudio::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureAudio::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
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return;
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}
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ui->output_sink_combo_box->setVisible(false);
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ui->output_sink_label->setVisible(false);
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ui->audio_device_combo_box->setVisible(false);
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ui->audio_device_label->setVisible(false);
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ui->input_type_label->setVisible(false);
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ui->input_type_combo_box->setVisible(false);
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ui->input_device_label->setVisible(false);
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ui->input_device_combo_box->setVisible(false);
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ui->microphone_layout->setVisible(false);
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connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->volume_slider->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
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});
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ConfigurationShared::SetColoredComboBox(
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ui->emulation_combo_box, ui->widget_emulation,
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static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
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ConfigurationShared::SetColoredTristate(
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ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
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}
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