citra-nightly/src/citra_qt/configuration/configure_audio.cpp
GPUCode 48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00

218 lines
8.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <QtGlobal>
#ifdef HAVE_CUBEB
#include "audio_core/cubeb_input.h"
#endif
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_audio.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/mic.h"
#include "ui_configure_audio.h"
#if defined(__APPLE__)
#include "citra_qt/macos_authorization.h"
#endif
constexpr int DEFAULT_INPUT_DEVICE_INDEX = 0;
ConfigureAudio::ConfigureAudio(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
ui->setupUi(this);
ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
for (const char* id : AudioCore::GetSinkIDs()) {
ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
}
const bool is_running = Core::System::GetInstance().IsPoweredOn();
ui->emulation_combo_box->setEnabled(!is_running);
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
ui->input_device_combo_box->clear();
ui->input_device_combo_box->addItem(tr("Default"));
#ifdef HAVE_CUBEB
for (const auto& device : AudioCore::ListCubebInputDevices()) {
ui->input_device_combo_box->addItem(QString::fromStdString(device));
}
#endif
connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioInputDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioOutputDevices);
}
ConfigureAudio::~ConfigureAudio() {}
void ConfigureAudio::SetConfiguration() {
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioOutputDevices(ui->output_sink_combo_box->currentIndex());
SetAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
const s32 volume =
static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
ui->volume_slider->setValue(volume);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_emulation,
!Settings::values.audio_emulation.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
&Settings::values.audio_emulation);
} else {
s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
ui->emulation_combo_box->setCurrentIndex(selection);
}
s32 index = static_cast<s32>(Settings::values.mic_input_type.GetValue());
ui->input_type_combo_box->setCurrentIndex(index);
UpdateAudioInputDevices(index);
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
break;
}
}
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching, audio_stretching);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
ui->emulation_combo_box);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.volume, ui->volume_combo_box, [this](s32) {
return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
});
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();
Settings::values.mic_input_type =
static_cast<Settings::MicInputType>(ui->input_type_combo_box->currentIndex());
if (ui->input_device_combo_box->currentIndex() == DEFAULT_INPUT_DEVICE_INDEX) {
Settings::values.mic_input_device = Frontend::Mic::default_device_name;
} else {
Settings::values.mic_input_device =
ui->input_device_combo_box->currentText().toStdString();
}
}
}
void ConfigureAudio::UpdateAudioOutputDevices(int sink_index) {
ui->audio_device_combo_box->clear();
ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::UpdateAudioInputDevices(int index) {
#if defined(__APPLE__)
if (index == 1) {
AppleAuthorization::CheckAuthorizationForMicrophone();
}
#endif
if (Settings::values.mic_input_device.GetValue() != Frontend::Mic::default_device_name) {
ui->input_device_combo_box->setCurrentText(
QString::fromStdString(Settings::values.mic_input_device.GetValue()));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ui->output_sink_combo_box->setVisible(false);
ui->output_sink_label->setVisible(false);
ui->audio_device_combo_box->setVisible(false);
ui->audio_device_label->setVisible(false);
ui->input_type_label->setVisible(false);
ui->input_type_combo_box->setVisible(false);
ui->input_device_label->setVisible(false);
ui->input_device_combo_box->setVisible(false);
ui->microphone_layout->setVisible(false);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ConfigurationShared::SetColoredComboBox(
ui->emulation_combo_box, ui->widget_emulation,
static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
ConfigurationShared::SetColoredTristate(
ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
}