spelling: and

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref 2025-01-28 10:49:35 -05:00
parent 0bef7743f6
commit 05d09de90b
3 changed files with 3 additions and 3 deletions

View file

@ -127,7 +127,7 @@ void property_animation_legacy2_init(struct PropertyAnimationLegacy2 *property_a
const struct PropertyAnimationLegacy2Implementation *implementation, void *subject,
void *from_value, void *to_value);
//! Creates a new PropertyAnimationLegacy2 on the heap and and initializes it with the specified
//! Creates a new PropertyAnimationLegacy2 on the heap and initializes it with the specified
//! values. The same defaults are used as with \ref animation_create().
//! If the `from_value` or the `to_value` is `NULL`, the getter accessor will be called to get the
//! current value of the property and be used instead.

View file

@ -534,7 +534,7 @@ bool property_animation_to(PropertyAnimation *property_animation, void *to, size
// Implementing custom Property Animations
//
//! Creates a new PropertyAnimation on the heap and and initializes it with the specified values.
//! Creates a new PropertyAnimation on the heap and initializes it with the specified values.
//! The same defaults are used as with \ref animation_create().
//! If the `from_value` or the `to_value` is `NULL`, the getter accessor will be called to get the
//! current value of the property and be used instead.