Import of the watch repository from Pebble

This commit is contained in:
Matthieu Jeanson 2024-12-12 16:43:03 -08:00 committed by Katharine Berry
commit 3b92768480
10334 changed files with 2564465 additions and 0 deletions

3
src/apps/timer_starve/.gitignore vendored Normal file
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# Ignore build generated files
build

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{
"uuid": "560b6ed2-4669-4e77-8b6e-6e8a6f866204",
"shortName": "timer_starve",
"longName": "timer_starve",
"companyName": "MakeAwesomeHappen",
"versionCode": 1,
"versionLabel": "1.0",
"watchapp": {
"watchface": false
},
"appKeys": {
"dummy": 0
},
"resources": {
"media": []
}
}

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/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <pebble.h>
static const int FPS_NO_PROBLEM = 10;
static const int FPS_NO_RESPONSE = 20;
#define FPS 80
static Window *window;
static void timed_update(void *data) {
layer_mark_dirty(window_get_root_layer(window));
app_timer_register(1000 / FPS, timed_update, NULL);
}
static void init(void) {
window = window_create();
Layer *window_layer = window_get_root_layer(window);
GRect window_bounds = layer_get_bounds(window_layer);
TextLayer *text_layer = text_layer_create(window_bounds);
text_layer_set_text(text_layer, "Unplug and plug in the charger. You will see that the system cannot keep up with it.");
layer_add_child(window_layer, text_layer_get_layer(text_layer));
text_layer = text_layer_create((GRect) {{ 0, window_bounds.size.h / 2 }, window_bounds.size} );
static char buffer[80];
snprintf(buffer, sizeof(buffer), "FPS: %u", FPS);
text_layer_set_text(text_layer, buffer);
layer_add_child(window_layer, text_layer_get_layer(text_layer));
window_stack_push(window, true);
timed_update(NULL);
}
int main(void) {
init();
app_event_loop();
}

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#
# This file is the default set of rules to compile a Pebble project.
#
# Feel free to customize this to your needs.
#
top = '.'
out = 'build'
def options(ctx):
ctx.load('pebble_sdk')
def configure(ctx):
ctx.load('pebble_sdk')
def build(ctx):
ctx.load('pebble_sdk')
ctx.pbl_program(source=ctx.path.ant_glob('src/**/*.c'),
target='pebble-app.elf')
ctx.pbl_bundle(elf='pebble-app.elf',
js=ctx.path.ant_glob('src/js/**/*.js'))