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Import of the watch repository from Pebble
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src/fw/applib/ui/number_window.h
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src/fw/applib/ui/number_window.h
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "layer.h"
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#include "text_layer.h"
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#include "action_bar_layer.h"
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#include "window.h"
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//! @file number_window.h
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//! @addtogroup UI
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//! @{
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//! @addtogroup Window
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//! @{
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//! @addtogroup NumberWindow
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//! \brief A ready-made Window prompting the user to pick a number
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//!
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//! 
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//! @{
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//! A ready-made Window prompting the user to pick a number
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struct NumberWindow;
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//! Function signature for NumberWindow callbacks.
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typedef void (*NumberWindowCallback)(struct NumberWindow *number_window, void *context);
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//! Data structure containing all the callbacks for a NumberWindow.
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typedef struct {
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//! Callback that gets called as the value is incremented.
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//! Optional, leave `NULL` if unused.
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NumberWindowCallback incremented;
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//! Callback that gets called as the value is decremented.
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//! Optional, leave `NULL` if unused.
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NumberWindowCallback decremented;
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//! Callback that gets called as the value is confirmed, in other words the
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//! SELECT button is clicked.
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//! Optional, leave `NULL` if unused.
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NumberWindowCallback selected;
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} NumberWindowCallbacks;
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//! Data structure of a NumberWindow.
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//! @note a `NumberWindow *` can safely be casted to a `Window *` and can thus
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//! be used with all other functions that take a `Window *` as an argument.
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//! <br/>For example, the following is legal:
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//! \code{.c}
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//! NumberWindow number_window;
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//! ...
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//! window_stack_push((Window *)&number_window, true);
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//! \endcode
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typedef struct NumberWindow {
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//! Make sure this is the first member of this struct, we use that to cast from Layer* all the
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//! way up to NumberWindow* in prv_update_proc.
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Window window;
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ActionBarLayer action_bar;
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const char *label;
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int32_t value;
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int32_t max_val;
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int32_t min_val;
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int32_t step_size;
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NumberWindowCallbacks callbacks;
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void *callback_context;
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} NumberWindow;
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//! Initializes the NumberWindow.
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//! @param numberwindow Pointer to the NumberWindow to initialize
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//! @param label The title or prompt to display in the NumberWindow. Must be long-lived and cannot be stack-allocated.
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//! @param callbacks The callbacks
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//! @param callback_context Pointer to application specific data that is passed
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//! into the callbacks.
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//! @note The number window is not pushed to the window stack. Use \ref window_stack_push() to do this.
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//! See code fragment here: NumberWindow
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void number_window_init(NumberWindow *numberwindow, const char *label, NumberWindowCallbacks callbacks, void *callback_context);
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//! Creates a new NumberWindow on the heap and initalizes it with the default values.
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//!
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//! @param label The title or prompt to display in the NumberWindow. Must be long-lived and cannot be stack-allocated.
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//! @param callbacks The callbacks
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//! @param callback_context Pointer to application specific data that is passed
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//! @note The number window is not pushed to the window stack. Use \ref window_stack_push() to do this.
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//! @return A pointer to the NumberWindow. `NULL` if the NumberWindow could not
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//! be created
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NumberWindow* number_window_create(const char *label, NumberWindowCallbacks callbacks, void *callback_context);
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//! Destroys a NumberWindow previously created by number_window_create.
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void number_window_destroy(NumberWindow* number_window);
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//! Sets the text of the title or prompt label.
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//! @param numberwindow Pointer to the NumberWindow for which to set the label
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//! text
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//! @param label The new label text. Must be long-lived and cannot be
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//! stack-allocated.
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void number_window_set_label(NumberWindow *numberwindow, const char *label);
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//! Sets the maximum value this field can hold
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//! @param numberwindow Pointer to the NumberWindow for which to set the maximum
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//! value
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//! @param max The maximum value
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void number_window_set_max(NumberWindow *numberwindow, int32_t max);
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//! Sets the minimum value this field can hold
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//! @param numberwindow Pointer to the NumberWindow for which to set the minimum
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//! value
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//! @param min The minimum value
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void number_window_set_min(NumberWindow *numberwindow, int32_t min);
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//! Sets the current value of the field
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//! @param numberwindow Pointer to the NumberWindow for which to set the current
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//! value
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//! @param value The new current value
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void number_window_set_value(NumberWindow *numberwindow, int32_t value);
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//! Sets the amount by which to increment/decrement by on a button click
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//! @param numberwindow Pointer to the NumberWindow for which to set the step
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//! increment
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//! @param step The new step increment
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void number_window_set_step_size(NumberWindow *numberwindow, int32_t step);
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//! Gets the current value
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//! @param numberwindow Pointer to the NumberWindow for which to get the current
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//! value
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//! @return The current value
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int32_t number_window_get_value(const NumberWindow *numberwindow);
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//! Gets the "root" Window of the number window
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//! @param numberwindow Pointer to the NumberWindow for which to get the "root" Window
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//! @return The "root" Window of the number window.
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Window *number_window_get_window(NumberWindow *numberwindow);
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//! @} // end addtogroup NumberWindow
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//! @} // end addtogroup Window
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//! @} // end addtogroup UI
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