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Import of the watch repository from Pebble
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src/fw/applib/ui/property_animation_private.h
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68
src/fw/applib/ui/property_animation_private.h
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "animation_private.h"
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#include "property_animation.h"
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//! The data structure of a property animation that contains all its state.
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typedef struct {
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//! The "inherited" state from the "base class", \ref Animation.
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AnimationPrivate animation;
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//! The values of the property that the animation should animated from and to.
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struct {
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//! The value of the property that the animation should animate to.
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//! When the animation completes, this value will be the final value that is set.
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union {
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//! Valid when the property being animated is of type GRect
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GRect grect;
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//! Valid when the property being animated is of type GPoint
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GPoint gpoint;
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//! Valid when the property being animated is of type int16_t
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int16_t int16;
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//! Valid when the property being animated is of type GTransform
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GTransform gtransform;
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//! Valid when the property being animated is of type GColor8
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GColor8 gcolor8;
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//! Valid when the property being animated is of type Fixed_S32_16
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Fixed_S32_16 fixed_s32_16;
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//! Valid when the property being animated is of type uint32_t
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uint32_t uint32;
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} to;
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//! The value of the property that the animation should animate to.
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//! When the animation starts, this value will be the initial value that is set.
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union {
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//! Valid when the property being animated is of type GRect
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GRect grect;
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//! Valid when the property being animated is of type GPoint
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GPoint gpoint;
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//! Valid when the property being animated is of type int16_t
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int16_t int16;
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//! Valid when the property being animated is of type GTransform
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GTransform gtransform;
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//! Valid when the property being animated is of type GColor8
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GColor8 gcolor8;
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//! Valid when the property being animated is of type Fixed_S32_16
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Fixed_S32_16 fixed_s32_16;
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//! Valid when the property being animated is of type uint32_t
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uint32_t uint32;
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} from;
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} values; //! See detail table
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void *subject; //! The subject of the animation of which the property should be animated.
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} PropertyAnimationPrivate;
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PropertyAnimationPrivate* property_animation_private_clone(PropertyAnimationPrivate *from);
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