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Import of the watch repository from Pebble
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src/fw/applib/ui/window_stack_animation.h
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src/fw/applib/ui/window_stack_animation.h
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "window.h"
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#include "applib/ui/animation.h"
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#include "applib/ui/layer.h"
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#include "applib/ui/property_animation_private.h"
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typedef struct WindowTransitioningContext WindowTransitioningContext;
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typedef Animation *(*WindowTransitionImplementationCreateAnimationFunc)(
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WindowTransitioningContext *context);
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typedef void (*WindowTransitionImplementationRenderFunc)(WindowTransitioningContext *context,
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GContext *ctx);
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// NOTE: container layer not yet implemented - once there:
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// can assume
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// context.window_from.layer.parent == context.container_layer &&
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// context.window_from.layer.parent == context.container_layer
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// needs to
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// create an animation that drives the visible transition
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// (e.g. by moving context.window_to.layer.frame)
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// call context.window_from.handlers.disappear and context.window_to.handers.appear et al.
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// doesn't need to
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// restore context.window_from.layer.frame (framework will do that)
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// if no animation is returned by .create_animation, the windows will be replaced immediately
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typedef struct {
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WindowTransitionImplementationCreateAnimationFunc create_animation;
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WindowTransitionImplementationRenderFunc render;
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} WindowTransitionImplementation;
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typedef struct WindowTransitioningContext {
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Layer *container_layer;
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Window *window_from;
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Window *window_to;
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//! helper vars to patch dirty pixels in the framebuffer
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int16_t window_from_last_x;
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int16_t window_to_last_x;
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//! provide backwards compatibility for 2.x apps that take window.frame during a transition
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//! to position their UI elements
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GPoint window_to_displacement;
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//! Animation attached to the transitioning context
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Animation *animation;
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//! Window transition implementation
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const WindowTransitionImplementation *implementation;
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} WindowTransitioningContext;
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const WindowTransitionImplementation *window_transition_get_default_push_implementation(void);
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const WindowTransitionImplementation *window_transition_get_default_pop_implementation(void);
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extern const WindowTransitionImplementation g_window_transition_none_implementation;
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void window_transition_context_appearance_call_all(WindowTransitioningContext *ctx);
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