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Import of the watch repository from Pebble
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src/fw/apps/demo_apps/vibe_strength_demo.c
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src/fw/apps/demo_apps/vibe_strength_demo.c
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "applib/app.h"
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#include "applib/ui/app_window_stack.h"
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#include "applib/ui/number_window.h"
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#include "drivers/vibe.h"
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#include "process_management/pebble_process_md.h"
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#include "process_state/app_state/app_state.h"
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#include <stdint.h>
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static void selected_pwm_percentage(NumberWindow *nw, void *ctx) {
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static bool on = true;
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int8_t val = number_window_get_value(nw);
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vibe_set_strength(val);
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vibe_ctl(on);
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on = !on;
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}
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static void handle_init(void) {
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NumberWindow *vibe_num_window = number_window_create("Vibe Strength",
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(NumberWindowCallbacks) { .selected = selected_pwm_percentage },
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NULL);
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app_state_set_user_data(vibe_num_window);
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uint8_t scale_granularity = 5; // 5 percent at a time
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uint8_t curr_percent = VIBE_STRENGTH_MAX;
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number_window_set_value(vibe_num_window, curr_percent);
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number_window_set_max(vibe_num_window, VIBE_STRENGTH_MAX);
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number_window_set_min(vibe_num_window, VIBE_STRENGTH_MIN);
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number_window_set_step_size(vibe_num_window, scale_granularity);
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app_window_stack_push(number_window_get_window(vibe_num_window), true);
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}
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static void handle_deinit(void) {
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NumberWindow *data = app_state_get_user_data();
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number_window_destroy(data);
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}
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static void s_main(void) {
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handle_init();
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app_event_loop();
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handle_deinit();
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}
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const PebbleProcessMd* vibe_strength_demo_get_info() {
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static const PebbleProcessMdSystem s_vibe_strength_info = {
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.common.main_func = s_main,
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.name = "Vibe Strength"
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};
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return (const PebbleProcessMd*) &s_vibe_strength_info;
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}
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