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Import of the watch repository from Pebble
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tests/fw/ui/test_status_bar_layer.c
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tests/fw/ui/test_status_bar_layer.c
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "applib/ui/status_bar_layer.h"
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#include "util/list.h"
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#include "resource/resource_ids.auto.h"
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#include "resource/resource.h"
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#include "clar.h"
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// Fakes
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////////////////////////////////////
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#include "fake_fonts.h"
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// Stubs
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////////////////////////////////////
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#include "stubs_app_state.h"
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#include "stubs_app_timer.h"
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#include "stubs_applib_resource.h"
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#include "stubs_compiled_with_legacy2_sdk.h"
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#include "stubs_event_service_client.h"
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#include "stubs_heap.h"
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#include "stubs_logging.h"
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#include "stubs_passert.h"
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#include "stubs_pbl_malloc.h"
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#include "stubs_pebble_tasks.h"
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#include "stubs_print.h"
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#include "stubs_process_manager.h"
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#include "stubs_resources.h"
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#include "stubs_syscalls.h"
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#include "stubs_ui_window.h"
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#include "stubs_unobstructed_area.h"
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#include "stubs_window_stack.h"
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// Stubs
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////////////////////////////////////
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GContext *graphics_context_get_current_context(void) {
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return NULL;
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}
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// Setup
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////////////////////////////////////
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ResourceCallbackHandle resource_watch(ResAppNum app_num, uint32_t resource_id,
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ResourceChangedCallback callback, void* data) {
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return (ResourceCallbackHandle) { 0 };
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}
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// Helpers
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////////////////////////////////////
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#define cl_assert_status_bar_height(status_bar) \
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do { \
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cl_assert(status_bar.layer.frame.size.h == STATUS_BAR_LAYER_HEIGHT); \
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cl_assert(status_bar.layer.bounds.size.h == STATUS_BAR_LAYER_HEIGHT); \
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} while (0);
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// Tests
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////////////////////////////////////
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//! The height of the status bar should always be locked to STATUS_BAR_LAYER_HEIGHT.
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//! Make sure that after marking dirty, it is always reset to STATUS_BAR_LAYER_HEIGHT.
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void test_status_bar_layer__modify_height(void) {
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StatusBarLayer status_bar;
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status_bar_layer_init(&status_bar);
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cl_assert_status_bar_height(status_bar);
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GRect frame = status_bar.layer.frame;
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GRect bounds = status_bar.layer.bounds;
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frame.size.h = STATUS_BAR_LAYER_HEIGHT - 5;
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layer_set_frame(&status_bar.layer, &frame);
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cl_assert_status_bar_height(status_bar);
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bounds.size.h = STATUS_BAR_LAYER_HEIGHT + 5;
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layer_set_bounds(&status_bar.layer, &bounds);
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cl_assert_status_bar_height(status_bar);
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}
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