mirror of
https://github.com/google/pebble.git
synced 2025-05-17 17:04:53 +00:00
Import of the watch repository from Pebble
This commit is contained in:
commit
3b92768480
10334 changed files with 2564465 additions and 0 deletions
515
third_party/jerryscript/docs/03.API-EXAMPLE.md
vendored
Normal file
515
third_party/jerryscript/docs/03.API-EXAMPLE.md
vendored
Normal file
|
@ -0,0 +1,515 @@
|
|||
JerryScript Engine can be embedded into any application, providing the way to run JavaScript in a large range of environments - from desktops to low-memory microcontrollers.
|
||||
|
||||
This guide is intended to introduce you to JerryScript embedding API through creation of simple JavaScript shell.
|
||||
|
||||
## Step 1. Execute JavaScript from your application
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
const jerry_char_t script[] = "print ('Hello, World!');";
|
||||
size_t script_size = strlen ((const char *) script);
|
||||
|
||||
bool ret_value = jerry_run_simple (script, script_size, JERRY_INIT_EMPTY);
|
||||
|
||||
return (ret_value ? 0 : 1);
|
||||
}
|
||||
```
|
||||
|
||||
The application will generate the following output:
|
||||
|
||||
```bash
|
||||
Hello, World!
|
||||
```
|
||||
|
||||
## Step 2. Split engine initialization and script execution
|
||||
|
||||
Here we perform the same actions, as `jerry_run_simple`, while splitting into several steps:
|
||||
|
||||
- engine initialization
|
||||
- script code setup
|
||||
- script execution
|
||||
- engine cleanup
|
||||
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
const jerry_char_t script[] = "print ('Hello, World!');";
|
||||
size_t script_size = strlen ((const char *) script);
|
||||
|
||||
/* Initialize engine */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
/* Setup Global scope code */
|
||||
jerry_value_t parsed_code = jerry_parse (script, script_size, false);
|
||||
|
||||
if (!jerry_value_has_error_flag (parsed_code))
|
||||
{
|
||||
/* Execute the parsed source code in the Global scope */
|
||||
jerry_value_t ret_value = jerry_run (parsed_code);
|
||||
|
||||
/* Returned value must be freed */
|
||||
jerry_release_value (ret_value);
|
||||
}
|
||||
|
||||
/* Parsed source code must be freed */
|
||||
jerry_release_value (parsed_code);
|
||||
|
||||
/* Cleanup engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
Our code is more complex now, but it introduces possibilities to interact with JerryScript step-by-step: setup native objects, call JavaScript functions, etc.
|
||||
|
||||
## Step 3. Execution in 'eval'-mode
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
const jerry_char_t script_1[] = "var s = 'Hello, World!';";
|
||||
const jerry_char_t script_2[] = "print (s);";
|
||||
|
||||
/* Initialize engine */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
jerry_value_t eval_ret;
|
||||
|
||||
/* Evaluate script1 */
|
||||
eval_ret = jerry_eval (script_1,
|
||||
strlen ((const char *) script_1),
|
||||
false);
|
||||
|
||||
/* Free JavaScript value, returned by eval */
|
||||
jerry_release_value (eval_ret);
|
||||
|
||||
/* Evaluate script2 */
|
||||
eval_ret = jerry_eval (script_2,
|
||||
strlen ((const char *) script_2),
|
||||
false);
|
||||
|
||||
/* Free JavaScript value, returned by eval */
|
||||
jerry_release_value (eval_ret);
|
||||
|
||||
/* Cleanup engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
This way, we execute two independent script parts in one execution environment. The first part initializes string variable, and the second outputs the variable.
|
||||
|
||||
## Step 4. Interaction with JavaScript environment
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
int
|
||||
main (int argc, char *argv[]) {
|
||||
const jerry_char_t str[] = "Hello, World!";
|
||||
const jerry_char_t script[] = "print (s);";
|
||||
|
||||
/* Initializing JavaScript environment */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
/* Getting pointer to the Global object */
|
||||
jerry_value_t global_object = jerry_get_global_object ();
|
||||
|
||||
/* Constructing strings */
|
||||
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "s");
|
||||
jerry_value_t prop_value = jerry_create_string (str);
|
||||
|
||||
/* Setting the string value as a property of the Global object */
|
||||
jerry_set_property (global_object, prop_name, prop_value);
|
||||
|
||||
/* Releasing string values, as it is no longer necessary outside of engine */
|
||||
jerry_release_value (prop_name);
|
||||
jerry_release_value (prop_value);
|
||||
|
||||
/* Releasing the Global object */
|
||||
jerry_release_value (global_object);
|
||||
|
||||
/* Now starting script that would output value of just initialized field */
|
||||
jerry_value_t eval_ret = jerry_eval (script,
|
||||
strlen ((const char *) script),
|
||||
false);
|
||||
|
||||
/* Free JavaScript value, returned by eval */
|
||||
jerry_release_value (eval_ret);
|
||||
|
||||
/* Freeing engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
The sample will also output 'Hello, World!'. However, now it is not just a part of the source script, but the value, dynamically supplied to the engine.
|
||||
|
||||
## Step 5. Description of JerryScript value descriptors
|
||||
|
||||
JerryScript value can be a boolean, number, null, object, string or undefined. The value has an error flag,
|
||||
that indicates whether is an error or not. Every type has an error flag not only objects. The error flag should
|
||||
be cleared before the value is passed as an argument, otherwise it can lead to a type error. The error objects
|
||||
created by API functions has the error flag set.
|
||||
|
||||
The following example function will output a JavaScript value:
|
||||
|
||||
```c
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "jerry-api.h"
|
||||
#include "jerry-port.h"
|
||||
|
||||
static void
|
||||
print_value (const jerry_value_t value)
|
||||
{
|
||||
if (jerry_value_is_undefined (value))
|
||||
{
|
||||
jerry_port_console ("undefined");
|
||||
}
|
||||
else if (jerry_value_is_null (value))
|
||||
{
|
||||
jerry_port_console ("null");
|
||||
}
|
||||
else if (jerry_value_is_boolean (value))
|
||||
{
|
||||
if (jerry_get_boolean_value (value))
|
||||
{
|
||||
jerry_port_console ("true");
|
||||
}
|
||||
else
|
||||
{
|
||||
jerry_port_console ("false");
|
||||
}
|
||||
}
|
||||
/* Float value */
|
||||
else if (jerry_value_is_number (value))
|
||||
{
|
||||
jerry_port_console ("number");
|
||||
}
|
||||
/* String value */
|
||||
else if (jerry_value_is_string (value))
|
||||
{
|
||||
/* Determining required buffer size */
|
||||
jerry_size_t req_sz = jerry_get_string_size (value);
|
||||
jerry_char_t str_buf_p[req_sz];
|
||||
|
||||
jerry_string_to_char_buffer (value, str_buf_p, req_sz);
|
||||
str_buf_p[req_sz] = '\0';
|
||||
|
||||
jerry_port_console ("%s", (const char *) str_buf_p);
|
||||
}
|
||||
/* Object reference */
|
||||
else if (jerry_value_is_object (value))
|
||||
{
|
||||
jerry_port_console ("[JS object]");
|
||||
}
|
||||
|
||||
jerry_port_console ("\n");
|
||||
}
|
||||
```
|
||||
|
||||
## Simple JavaScript shell
|
||||
|
||||
Now all building blocks, necessary to construct JavaScript shell, are ready.
|
||||
|
||||
Shell operation can be described with the following loop:
|
||||
|
||||
- read command;
|
||||
- if command is 'quit'
|
||||
- exit loop;
|
||||
- else
|
||||
- eval (command);
|
||||
- print result of eval;
|
||||
- loop.
|
||||
|
||||
```c
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "jerry-api.h"
|
||||
#include "jerry-port.h"
|
||||
|
||||
static void print_value (const jerry_value_t);
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
bool is_done = false;
|
||||
|
||||
/* Initialize engine */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
while (!is_done)
|
||||
{
|
||||
char cmd[256] = {};
|
||||
char *cmd_tail = cmd;
|
||||
size_t len = 0;
|
||||
|
||||
jerry_port_console ("> ");
|
||||
|
||||
/* Read next command */
|
||||
while (true)
|
||||
{
|
||||
if (fread (cmd_tail, 1, 1, stdin) != 1 && len == 0)
|
||||
{
|
||||
is_done = true;
|
||||
break;
|
||||
}
|
||||
if (*cmd_tail == '\n')
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
cmd_tail++;
|
||||
len++;
|
||||
}
|
||||
|
||||
/* If the command is "quit", break the loop */
|
||||
if (!strncmp (cmd, "quit\n", strlen ("quit\n")))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
jerry_value_t ret_val;
|
||||
|
||||
/* Evaluate entered command */
|
||||
ret_val = jerry_eval ((const jerry_char_t *) cmd,
|
||||
len,
|
||||
false);
|
||||
|
||||
/* If command evaluated successfully, print value, returned by eval */
|
||||
if (jerry_value_has_error_flag (ret_val))
|
||||
{
|
||||
/* Evaluated JS code thrown an exception
|
||||
* and didn't handle it with try-catch-finally */
|
||||
jerry_port_console ("Unhandled JS exception occured: ");
|
||||
}
|
||||
|
||||
print_value (ret_val);
|
||||
jerry_release_value (ret_val);
|
||||
}
|
||||
|
||||
/* Cleanup engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
The application inputs commands and evaluates them, one after another.
|
||||
|
||||
## Step 6. Creating JS object in global context
|
||||
|
||||
In this example we demonstrate how to use native function and structures in JavaScript.
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
struct my_struct
|
||||
{
|
||||
const char *msg;
|
||||
} my_struct;
|
||||
|
||||
/**
|
||||
* Get a string from a native object
|
||||
*/
|
||||
static jerry_value_t
|
||||
get_msg_handler (const jerry_value_t func_value, /**< function object */
|
||||
const jerry_value_t this_value, /**< this arg */
|
||||
const jerry_value_t *args_p, /**< function arguments */
|
||||
const jerry_length_t args_cnt) /**< number of function arguments */
|
||||
{
|
||||
return jerry_create_string ((const jerry_char_t *) my_struct.msg);
|
||||
} /* get_msg_handler */
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
/* Initialize engine */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
/* Do something with the native object */
|
||||
my_struct.msg = "Hello World";
|
||||
|
||||
/* Create an empty JS object */
|
||||
jerry_value_t object = jerry_create_object ();
|
||||
|
||||
/* Create a JS function object and wrap into a jerry value */
|
||||
jerry_value_t func_obj = jerry_create_external_function (get_msg_handler);
|
||||
|
||||
/* Set the native function as a property of the empty JS object */
|
||||
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "myFunc");
|
||||
jerry_set_property (object, prop_name, func_obj);
|
||||
jerry_release_value (prop_name);
|
||||
jerry_release_value (func_obj);
|
||||
|
||||
/* Wrap the JS object (not empty anymore) into a jerry api value */
|
||||
jerry_value_t global_object = jerry_get_global_object ();
|
||||
|
||||
/* Add the JS object to the global context */
|
||||
prop_name = jerry_create_string ((const jerry_char_t *) "MyObject");
|
||||
jerry_set_property (global_object, prop_name, object);
|
||||
jerry_release_value (prop_name);
|
||||
jerry_release_value (object);
|
||||
jerry_release_value (global_object);
|
||||
|
||||
/* Now we have a "builtin" object called MyObject with a function called myFunc()
|
||||
*
|
||||
* Equivalent JS code:
|
||||
* var MyObject = { myFunc : function () { return "some string value"; } }
|
||||
*/
|
||||
const jerry_char_t script[] = " \
|
||||
var str = MyObject.myFunc (); \
|
||||
print (str); \
|
||||
";
|
||||
size_t script_size = strlen ((const char *) script);
|
||||
|
||||
/* Evaluate script */
|
||||
jerry_value_t eval_ret = jerry_eval (script, script_size, false);
|
||||
|
||||
/* Free JavaScript value, returned by eval */
|
||||
jerry_release_value (eval_ret);
|
||||
|
||||
/* Cleanup engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
The application will generate the following output:
|
||||
|
||||
```bash
|
||||
Hello World
|
||||
```
|
||||
|
||||
## Step 7. Extending JS Objects with native functions
|
||||
|
||||
Here we create a JS Object with `jerry_eval`, then extend it with a native function. This function shows how to get a property value from the object and how to manipulate it.
|
||||
|
||||
```c
|
||||
#include <string.h>
|
||||
#include "jerry-api.h"
|
||||
|
||||
/**
|
||||
* Add param to 'this.x'
|
||||
*/
|
||||
static jerry_value_t
|
||||
add_handler (const jerry_value_t func_value, /**< function object */
|
||||
const jerry_value_t this_val, /**< this arg */
|
||||
const jerry_value_t *args_p, /**< function arguments */
|
||||
const jerry_length_t args_cnt) /**< number of function arguments */
|
||||
{
|
||||
/* Get 'this.x' */
|
||||
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "x");
|
||||
jerry_value_t x_val = jerry_get_property (this_val, prop_name);
|
||||
|
||||
if (!jerry_value_has_error_flag (x_val))
|
||||
{
|
||||
/* Convert Jerry API values to double */
|
||||
double x = jerry_get_number_value (x_val);
|
||||
double d = jerry_get_number_value (*args_p);
|
||||
|
||||
/* Add the parameter to 'x' */
|
||||
jerry_value_t res_val = jerry_create_number (x + d);
|
||||
|
||||
/* Set the new value of 'this.x' */
|
||||
jerry_set_property (this_val, prop_name, res_val);
|
||||
jerry_release_value (res_val);
|
||||
}
|
||||
|
||||
jerry_release_value (x_val);
|
||||
jerry_release_value (prop_name);
|
||||
|
||||
return jerry_create_undefined ();
|
||||
} /* add_handler */
|
||||
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
/* Initialize engine */
|
||||
jerry_init (JERRY_INIT_EMPTY);
|
||||
|
||||
/* Create a JS object */
|
||||
const jerry_char_t my_js_object[] = " \
|
||||
MyObject = \
|
||||
{ x : 12, \
|
||||
y : 'Value of x is ', \
|
||||
foo: function () \
|
||||
{ \
|
||||
return this.y + this.x; \
|
||||
} \
|
||||
} \
|
||||
";
|
||||
|
||||
jerry_value_t my_js_obj_val;
|
||||
|
||||
/* Evaluate script */
|
||||
my_js_obj_val = jerry_eval (my_js_object,
|
||||
strlen ((const char *) my_js_object),
|
||||
false);
|
||||
|
||||
/* Create a JS function object and wrap into a jerry value */
|
||||
jerry_value_t add_func_obj = jerry_create_external_function (add_handler);
|
||||
|
||||
/* Set the native function as a property of previously created MyObject */
|
||||
jerry_value_t prop_name = jerry_create_string ((const jerry_char_t *) "add2x");
|
||||
jerry_set_property (my_js_obj_val, prop_name, add_func_obj);
|
||||
jerry_release_value (add_func_obj);
|
||||
jerry_release_value (prop_name);
|
||||
|
||||
/* Free JavaScript value, returned by eval (my_js_object) */
|
||||
jerry_release_value (my_js_obj_val);
|
||||
|
||||
const jerry_char_t script[] = " \
|
||||
var str = MyObject.foo (); \
|
||||
print (str); \
|
||||
MyObject.add2x (5); \
|
||||
print (MyObject.foo ()); \
|
||||
";
|
||||
size_t script_size = strlen ((const char *) script);
|
||||
|
||||
/* Evaluate script */
|
||||
jerry_value_t eval_ret = jerry_eval (script, script_size, false);
|
||||
|
||||
/* Free JavaScript value, returned by eval */
|
||||
jerry_release_value (eval_ret);
|
||||
|
||||
/* Cleanup engine */
|
||||
jerry_cleanup ();
|
||||
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
The application will generate the following output:
|
||||
|
||||
```bash
|
||||
Value of x is 12
|
||||
Value of x is 17
|
||||
```
|
||||
|
||||
## Further steps
|
||||
|
||||
For further API description, please visit [API Reference page](https://samsung.github.io/jerryscript/api-reference/) on [JerryScript home page](https://samsung.github.io/jerryscript/).
|
Loading…
Add table
Add a link
Reference in a new issue