spelling: its

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref 2025-01-28 10:49:17 -05:00
parent a35061eaf8
commit 4806c06f10
5 changed files with 7 additions and 7 deletions

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@ -53,7 +53,7 @@ void actionable_dialog_set_action_bar_type(ActionableDialog *actionable_dialog,
ActionBarLayer *action_bar);
//! Sets the ClickConfigProvider of the action bar. If the dialog has a custom action bar then
//! this function has no effect. The action bar is responsible for setting up it's own click
//! this function has no effect. The action bar is responsible for setting up its own click
//! config provider
//! @param actionable_dialog Pointer to a \ref ActionableDialog to which to set the provider on
//! @param click_config_provider The \ref ClickConfigProvider to set

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@ -27,7 +27,7 @@
//!
//! A UI component that is a window that contains a progress bar. The state of the progress bar
//! is updated using progress_window_set_progress. When the window is first pushed, the progress
//! bar will fill on it's own, faking progress until the max_fake_progress_percent threshold is
//! bar will fill on its own, faking progress until the max_fake_progress_percent threshold is
//! hit. Once the client wishes to indicate success or failure, calling
//! progress_window_set_progress_success or progress_window_set_progress_failure will cause the
//! UI to animate out to indicate the result, followed by calling the .finished callback if

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@ -36,11 +36,11 @@
//! Logs messages to SPI flash for later retreival.
//!
//! The different chunks allow us to implement a rolling log, where if we fill up all the chunks, we can erase the oldest
//! chunk to find us some more space. Each chunk gets it's own header at the top of the chunk to indicate the order in
//! chunk to find us some more space. Each chunk gets its own header at the top of the chunk to indicate the order in
//! which the chunks should be reassembled.
//! Make sure chunks are still an even number of flash subsectors. Our log space is 7 subsectors, so our NUM_CHUNKS
//! makes it so each chunk has it's own subsector.
//! makes it so each chunk has its own subsector.
#define NUM_CHUNKS 7
#define CHUNK_SIZE_BYTES (SECTION_LOGS_SIZE_BYTES / NUM_CHUNKS)

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@ -17,7 +17,7 @@ Payloads are how data should be sent and collected from devices. A simple
normal flow would be for a watch to generate Events and Measurements,
bundle them into a Payload that is sent to mobile. Mobile would then take that
payload, as well as events and measurements generated on the mobile device
itself, and bundle them into it's own Payload message to send to the
itself, and bundle them into its own Payload message to send to the
Pipeline API
More complex patterns occur when the watch sends mupltiple Payloads, at