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Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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5 changed files with 7 additions and 7 deletions
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@ -53,7 +53,7 @@ void actionable_dialog_set_action_bar_type(ActionableDialog *actionable_dialog,
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ActionBarLayer *action_bar);
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//! Sets the ClickConfigProvider of the action bar. If the dialog has a custom action bar then
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//! this function has no effect. The action bar is responsible for setting up it's own click
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//! this function has no effect. The action bar is responsible for setting up its own click
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//! config provider
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//! @param actionable_dialog Pointer to a \ref ActionableDialog to which to set the provider on
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//! @param click_config_provider The \ref ClickConfigProvider to set
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@ -27,7 +27,7 @@
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//!
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//! A UI component that is a window that contains a progress bar. The state of the progress bar
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//! is updated using progress_window_set_progress. When the window is first pushed, the progress
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//! bar will fill on it's own, faking progress until the max_fake_progress_percent threshold is
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//! bar will fill on its own, faking progress until the max_fake_progress_percent threshold is
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//! hit. Once the client wishes to indicate success or failure, calling
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//! progress_window_set_progress_success or progress_window_set_progress_failure will cause the
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//! UI to animate out to indicate the result, followed by calling the .finished callback if
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@ -36,11 +36,11 @@
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//! Logs messages to SPI flash for later retreival.
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//!
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//! The different chunks allow us to implement a rolling log, where if we fill up all the chunks, we can erase the oldest
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//! chunk to find us some more space. Each chunk gets it's own header at the top of the chunk to indicate the order in
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//! chunk to find us some more space. Each chunk gets its own header at the top of the chunk to indicate the order in
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//! which the chunks should be reassembled.
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//! Make sure chunks are still an even number of flash subsectors. Our log space is 7 subsectors, so our NUM_CHUNKS
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//! makes it so each chunk has it's own subsector.
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//! makes it so each chunk has its own subsector.
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#define NUM_CHUNKS 7
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#define CHUNK_SIZE_BYTES (SECTION_LOGS_SIZE_BYTES / NUM_CHUNKS)
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@ -17,7 +17,7 @@ Payloads are how data should be sent and collected from devices. A simple
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normal flow would be for a watch to generate Events and Measurements,
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bundle them into a Payload that is sent to mobile. Mobile would then take that
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payload, as well as events and measurements generated on the mobile device
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itself, and bundle them into it's own Payload message to send to the
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itself, and bundle them into its own Payload message to send to the
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Pipeline API
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More complex patterns occur when the watch sends mupltiple Payloads, at
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