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devsite/source/_posts/2016-05-16-Pebble-JS-Round.md
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devsite/source/_posts/2016-05-16-Pebble-JS-Round.md
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---
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# Copyright 2025 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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title: Pebble.js Support for Chalk!
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author: meiguro
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tags:
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- Freshly Baked
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---
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After many morning coding sessions on the weekends,
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[Pebble.js](/docs/pebblejs/) has been updated to
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support the Chalk platform (Pebble Time Round). This update is available in
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[CloudPebble]({{site.links.cloudpebble}}), and ready for you to work with right in
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your browser with no setup!
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Supporting Chalk required a ton of bug crushing to become compatible with the
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new 3.0 style status bar, changes to accommodate reduced memory on the 3.x
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Aplite platform, adding new features such as text flow and paging, and making it
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easier to target multiple platforms by adding a feature detection API.
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<p class="blog__image-text">Pebble.js running on all available platforms.</p>
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Whether or not you’re targeting the Chalk platform, there are many new features
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for you to explore in this update - and simply recompiling your project with the
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latest version of Pebble.js will update the look and feel through refined
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spacing between text fields.
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The background color of window's status bar can now be changed, allowing it to
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blend in with the app's background in a similar way to Pebble's Music app.
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```js
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var defaultBackgroundColor = 'white';
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var defaultColor = 'black';
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var card = new UI.Card({
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backgroundColor: defaultBackgroundColor,
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status: {
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color: defaultColor,
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backgroundColor: defaultBackgroundColor
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}
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});
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card.show();
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```
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Two new elements were added,
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[Line](/docs/pebblejs/#line) and
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[Radial](/docs/pebblejs/#radial), and all elements
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now include [borderWidth](/docs/pebblejs/#element-
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borderwidth- width), [borderColor](/docs/pebblejs
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/#element- bordercolor-color) and
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[backgroundColor](/docs/pebblejs/#element-
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backgroundcolor-color) properties (except `Line`, which uses
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[strokeWidth](/docs/pebblejs/#line-strokewidth-
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width) and [strokeColor](/docs/pebblejs/#line-
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strokecolor-color) instead).
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There are many bugfixes as well. Scrolling is no longer jittery for cards and
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menus, the status bar will no longer disappear upon changing windows that both
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requested to have a status bar, and large bodies of text are truncated in cards
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instead of just not showing up.
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There is one new known issue - which causes some applications with heavy memory
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usage to crash. If you're experiencing this issue, we would appreciate you
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adding more details to [#161](https://github.com/pebble/pebblejs/issues/161).
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This update also comes with two new guides to help familiarize yourself with the
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exciting new world of round and colorful apps. [Using
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Color](/docs/pebblejs/#using-color) will help you
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understand all the different ways you can specify which color you want your text
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(and other elements) to be, and how you would go about styling your app with
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color. [Using Feature](/docs/pebblejs/#using-
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feature) will help you understand the new Feature API, how it can be used to
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specify different behaviours and UIs depending on what platform you're running
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on, and what features it includes.
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## CloudPebble
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Enabling Chalk support in CloudPebble is simple. Open your project's "Settings"
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screen, check the "Build Chalk" box, then recompile your project.
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<p class="blog__image-text">Cloud Pebble Settings Screen.</p>
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To run your project on CloudPebble's Chalk emulator, compile your project, then
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open the "Compilation" sceen, and select "Emulator" then "Chalk."
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## Pebble Tool + Local SDK
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If you're using the Pebble Tool and local SDK, you'll need to merge the `master`
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branch of the Pebble.js repositoroy into your project, then edit the
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`appinfo.json` file to include `chalk` in the `targetPlatforms` array.
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```
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{
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"uuid": "8e02b5f5-c0fb-450c-a568-47fcaadf97eb",
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"shortName": "Test",
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"longName": "Test Application",
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"companyName": "#makeawesomehappen",
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"versionLabel": "0.1",
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"sdkVersion": "3",
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"enableMultiJS": true,
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"targetPlatforms": ["aplite", "basalt", "chalk"],
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"watchapp": {
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"watchface": false
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},
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"appKeys": { },
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"resources": { }
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}
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```
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To run your project with command line emulator, compile your project, then
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install it to the Chalk emulator:
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```
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> pebble clean
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> pebble build && pebble install --emulator=chalk --logs
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```
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Remember, we’re also working on supporting native JavaScript applications on
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Pebble smartwatches, and are calling it
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[Rocky.js](https://pebble.github.io/rockyjs/). Rest assured, I will continue to
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maintain Pebble.js, and you can continue to develop and ship apps with it! Keep
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an eye out on future developments by following the [GitHub
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repository](https://github.com/pebble/pebblejs) and checking out the latest
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commits.
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Let us know abour Pebble.js project or anything else you feel like mentioning,
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by shouting on Twitter to [@PebbleDev](https://twitter.com/pebbledev),
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[@Pebble](https://twitter.com/pebble) or even myself
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[@Meiguro](https://twitter.com/meiguro).
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Here’s to more exciting weekend coding sessions in the future for both of us!
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