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51 lines
1.7 KiB
C
51 lines
1.7 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "app_window_click_glue.h"
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#include "process_state/app_state/app_state.h"
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#include "applib/ui/click_internal.h"
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#include "applib/ui/window.h"
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#include "applib/ui/window_stack_private.h"
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#include "system/passert.h"
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#include "util/size.h"
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////////////////////////////////////////////////
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// App + Click Recognizer + Window : Glue code
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//
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// [MT] This is a bit ugly, because I decided to to save memory and have all windows in an app share an array of
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// click recognizers (which lives in AppContext) instead of each window having its own.
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// See the comment near AppContext.click_recognizer.
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void app_click_config_setup_with_window(ClickManager *click_manager, struct Window *window) {
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void *context = window->click_config_context;
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if (!context) {
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// Default context is the window.
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context = window;
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}
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click_manager_clear(click_manager);
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for (unsigned int button_id = 0; button_id < NUM_BUTTONS; ++button_id) {
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// For convenience, assign the context:
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click_manager->recognizers[button_id].config.context = context;
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}
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if (window->click_config_provider) {
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window_call_click_config_provider(window, context);
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}
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}
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