pebble/src/fw/applib/ui/number_window.h
Josh Soref e63c8c0b83 spelling: initializes
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2025-01-29 00:03:24 -05:00

150 lines
5.6 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "layer.h"
#include "text_layer.h"
#include "action_bar_layer.h"
#include "window.h"
//! @file number_window.h
//! @addtogroup UI
//! @{
//! @addtogroup Window
//! @{
//! @addtogroup NumberWindow
//! \brief A ready-made Window prompting the user to pick a number
//!
//! ![](number_window.png)
//! @{
//! A ready-made Window prompting the user to pick a number
struct NumberWindow;
//! Function signature for NumberWindow callbacks.
typedef void (*NumberWindowCallback)(struct NumberWindow *number_window, void *context);
//! Data structure containing all the callbacks for a NumberWindow.
typedef struct {
//! Callback that gets called as the value is incremented.
//! Optional, leave `NULL` if unused.
NumberWindowCallback incremented;
//! Callback that gets called as the value is decremented.
//! Optional, leave `NULL` if unused.
NumberWindowCallback decremented;
//! Callback that gets called as the value is confirmed, in other words the
//! SELECT button is clicked.
//! Optional, leave `NULL` if unused.
NumberWindowCallback selected;
} NumberWindowCallbacks;
//! Data structure of a NumberWindow.
//! @note a `NumberWindow *` can safely be casted to a `Window *` and can thus
//! be used with all other functions that take a `Window *` as an argument.
//! <br/>For example, the following is legal:
//! \code{.c}
//! NumberWindow number_window;
//! ...
//! window_stack_push((Window *)&number_window, true);
//! \endcode
typedef struct NumberWindow {
//! Make sure this is the first member of this struct, we use that to cast from Layer* all the
//! way up to NumberWindow* in prv_update_proc.
Window window;
ActionBarLayer action_bar;
const char *label;
int32_t value;
int32_t max_val;
int32_t min_val;
int32_t step_size;
NumberWindowCallbacks callbacks;
void *callback_context;
} NumberWindow;
//! Initializes the NumberWindow.
//! @param numberwindow Pointer to the NumberWindow to initialize
//! @param label The title or prompt to display in the NumberWindow. Must be long-lived and cannot be stack-allocated.
//! @param callbacks The callbacks
//! @param callback_context Pointer to application specific data that is passed
//! into the callbacks.
//! @note The number window is not pushed to the window stack. Use \ref window_stack_push() to do this.
//! See code fragment here: NumberWindow
void number_window_init(NumberWindow *numberwindow, const char *label, NumberWindowCallbacks callbacks, void *callback_context);
//! Creates a new NumberWindow on the heap and initializes it with the default values.
//!
//! @param label The title or prompt to display in the NumberWindow. Must be long-lived and cannot be stack-allocated.
//! @param callbacks The callbacks
//! @param callback_context Pointer to application specific data that is passed
//! @note The number window is not pushed to the window stack. Use \ref window_stack_push() to do this.
//! @return A pointer to the NumberWindow. `NULL` if the NumberWindow could not
//! be created
NumberWindow* number_window_create(const char *label, NumberWindowCallbacks callbacks, void *callback_context);
//! Destroys a NumberWindow previously created by number_window_create.
void number_window_destroy(NumberWindow* number_window);
//! Sets the text of the title or prompt label.
//! @param numberwindow Pointer to the NumberWindow for which to set the label
//! text
//! @param label The new label text. Must be long-lived and cannot be
//! stack-allocated.
void number_window_set_label(NumberWindow *numberwindow, const char *label);
//! Sets the maximum value this field can hold
//! @param numberwindow Pointer to the NumberWindow for which to set the maximum
//! value
//! @param max The maximum value
void number_window_set_max(NumberWindow *numberwindow, int32_t max);
//! Sets the minimum value this field can hold
//! @param numberwindow Pointer to the NumberWindow for which to set the minimum
//! value
//! @param min The minimum value
void number_window_set_min(NumberWindow *numberwindow, int32_t min);
//! Sets the current value of the field
//! @param numberwindow Pointer to the NumberWindow for which to set the current
//! value
//! @param value The new current value
void number_window_set_value(NumberWindow *numberwindow, int32_t value);
//! Sets the amount by which to increment/decrement by on a button click
//! @param numberwindow Pointer to the NumberWindow for which to set the step
//! increment
//! @param step The new step increment
void number_window_set_step_size(NumberWindow *numberwindow, int32_t step);
//! Gets the current value
//! @param numberwindow Pointer to the NumberWindow for which to get the current
//! value
//! @return The current value
int32_t number_window_get_value(const NumberWindow *numberwindow);
//! Gets the "root" Window of the number window
//! @param numberwindow Pointer to the NumberWindow for which to get the "root" Window
//! @return The "root" Window of the number window.
Window *number_window_get_window(NumberWindow *numberwindow);
//! @} // end addtogroup NumberWindow
//! @} // end addtogroup Window
//! @} // end addtogroup UI