texture_cache: detiler: added support for block coded 64bit images

This commit is contained in:
psucien 2024-06-09 18:18:49 +02:00
parent fa73812f32
commit 01f09cfa63
4 changed files with 61 additions and 3 deletions

View file

@ -4,6 +4,7 @@
set(SHADER_FILES
detile_m8x1.comp
detile_m32x1.comp
detile_m32x2.comp
detile_m32x4.comp
)

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@ -0,0 +1,48 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rg32ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
// Inverse morton LUT, small enough to fit into K$
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
#define MICRO_TILE_DIM (8)
void main() {
uint bit_ofs = 8 * (gl_LocalInvocationID.x % 4);
uint packed_pos = rmort[gl_LocalInvocationID.x >> 2] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint block_ofs = 2 * gl_GlobalInvocationID.x;
uint p0 = in_data[block_ofs + 0];
uint p1 = in_data[block_ofs + 1];
uint tiles_per_pitch = (info.pitch >> 3) >> 2; // log2(MICRO_TILE_DIM) / 4
ivec2 img_pos = MICRO_TILE_DIM * ivec2(
gl_WorkGroupID.x % tiles_per_pitch,
gl_WorkGroupID.x / tiles_per_pitch
);
imageStore(output_img, img_pos + ivec2(col, row), uvec4(p0, p1, 0, 0));
}