shader_recompiler: Emulate unnormalized sampler coordinates in shader. (#1762)

* shader_recompiler: Emulate unnormalized sampler coordinates in shader.

* Address review comments.
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squidbus 2024-12-13 11:49:07 -08:00 committed by GitHub
parent 306279901f
commit 028be3ba5d
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10 changed files with 78 additions and 12 deletions

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@ -158,6 +158,7 @@ public:
[[nodiscard]] F32F64 FPAdd(const F32F64& a, const F32F64& b);
[[nodiscard]] F32F64 FPSub(const F32F64& a, const F32F64& b);
[[nodiscard]] F32F64 FPMul(const F32F64& a, const F32F64& b);
[[nodiscard]] F32F64 FPDiv(const F32F64& a, const F32F64& b);
[[nodiscard]] F32F64 FPFma(const F32F64& a, const F32F64& b, const F32F64& c);
[[nodiscard]] F32F64 FPAbs(const F32F64& value);