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shader_recompiler: Better branch detection + more opcodes
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31 changed files with 772 additions and 120 deletions
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@ -34,14 +34,18 @@ void EmitGetScc(EmitContext& ctx);
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void EmitGetExec(EmitContext& ctx);
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void EmitGetVcc(EmitContext& ctx);
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void EmitGetVccLo(EmitContext& ctx);
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void EmitGetVccHi(EmitContext& ctx);
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void EmitSetScc(EmitContext& ctx);
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void EmitSetExec(EmitContext& ctx);
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void EmitSetVcc(EmitContext& ctx);
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void EmitSetVccLo(EmitContext& ctx);
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void EmitSetVccHi(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitDiscard(EmitContext& ctx);
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Id EmitGetUserData(EmitContext& ctx, IR::ScalarReg reg);
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void EmitGetThreadBitScalarReg(EmitContext& ctx);
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void EmitSetThreadBitScalarReg(EmitContext& ctx);
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void EmitGetScalarRegister(EmitContext& ctx);
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void EmitSetScalarRegister(EmitContext& ctx);
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void EmitGetVectorRegister(EmitContext& ctx);
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