shader_recompiler: Better branch detection + more opcodes

This commit is contained in:
raphaelthegreat 2024-06-01 20:25:31 +03:00
parent f624f7749c
commit 02a50265f8
31 changed files with 772 additions and 120 deletions

View file

@ -110,11 +110,29 @@ struct Image {
BitField<59, 1, u64> atc;
BitField<60, 4, ImageType> type;
};
union {
BitField<0, 13, u64> depth;
BitField<13, 14, u64> pitch;
BitField<32, 13, u64> base_array;
BitField<45, 13, u64> last_array;
};
VAddr Address() const {
return base_address << 8;
}
u32 Pitch() const {
return pitch;
}
u32 NumLayers() const {
return last_array - base_array + 1;
}
u32 NumLevels() const {
return last_level + 1;
}
DataFormat GetDataFmt() const noexcept {
return static_cast<DataFormat>(data_format.Value());
}