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LLE libc + other fixes part1 (#97)
* app0 folder is absolute * some improvements on symbols types * clang format * missing libs.h * improved symbols_resolver * moved config to config folder * functions to dump import functions * improved logging output * option for debugdump and improvements * Apply suggestions from code review Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com> * clang format --------- Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include "common/types.h"
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namespace Config {
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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bool isNeoMode();
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std::string getLogFilter();
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u32 getScreenWidth();
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u32 getScreenHeight();
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}; // namespace Config
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