src: Move control to input directory

This commit is contained in:
GPUCode 2024-04-14 00:41:51 +03:00
parent 5e2ac6c72b
commit 0a94899c86
5 changed files with 24 additions and 19 deletions

View file

@ -1,12 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Emulator/Host/controller.h"
#include "common/logging/log.h"
#include "common/singleton.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
namespace Libraries::LibPad {
@ -22,11 +22,11 @@ int PS4_SYSV_ABI scePadOpen(Libraries::UserService::OrbisUserServiceUserId user_
}
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
auto* controller = Common::Singleton<Input::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;
Emulator::Host::Controller::State state;
Input::State state;
controller->readState(&state, &isConnected, &connectedCount);
pData->buttons = state.buttonsState;
@ -51,8 +51,8 @@ int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
int PS4_SYSV_ABI scePadRead(int handle, ScePadData* pData, int num) {
int connected_count = 0;
bool connected = false;
Emulator::Host::Controller::State states[64];
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
Input::State states[64];
auto* controller = Common::Singleton<Input::GameController>::Instance();
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
if (!connected) {