Stabilization8 (#218)

* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
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georgemoralis 2024-06-27 16:37:17 +03:00 committed by GitHub
parent f5541e3c3d
commit 0ada442cbc
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18 changed files with 214 additions and 13 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ajm {
int PS4_SYSV_ABI sceAjmBatchCancel();
int PS4_SYSV_ABI sceAjmBatchErrorDump();
int PS4_SYSV_ABI sceAjmBatchJobControlBufferRa();
int PS4_SYSV_ABI sceAjmBatchJobInlineBuffer();
int PS4_SYSV_ABI sceAjmBatchJobRunBufferRa();
int PS4_SYSV_ABI sceAjmBatchJobRunSplitBufferRa();
int PS4_SYSV_ABI sceAjmBatchStartBuffer();
int PS4_SYSV_ABI sceAjmBatchWait();
int PS4_SYSV_ABI sceAjmDecAt9ParseConfigData();
int PS4_SYSV_ABI sceAjmDecMp3ParseFrame();
int PS4_SYSV_ABI sceAjmFinalize();
int PS4_SYSV_ABI sceAjmInitialize();
int PS4_SYSV_ABI sceAjmInstanceCodecType();
int PS4_SYSV_ABI sceAjmInstanceCreate();
int PS4_SYSV_ABI sceAjmInstanceDestroy();
int PS4_SYSV_ABI sceAjmInstanceExtend();
int PS4_SYSV_ABI sceAjmInstanceSwitch();
int PS4_SYSV_ABI sceAjmMemoryRegister();
int PS4_SYSV_ABI sceAjmMemoryUnregister();
int PS4_SYSV_ABI sceAjmModuleRegister();
int PS4_SYSV_ABI sceAjmModuleUnregister();
int PS4_SYSV_ABI sceAjmStrError();
void RegisterlibSceAjm(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ajm