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Stabilization8 (#218)
* disable configured flexible memory size (caused issues in some games) * fixed case S_OR_B64 for blazing chrome * submodules updates and fixes for latest SDL * stubbed _sigprocmask (not handled and spams too much) * added ReplaceOp case in Stencilop * dummy ajm module added
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18 changed files with 214 additions and 13 deletions
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@ -68,11 +68,11 @@ void Linker::Execute() {
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}
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// Configure used flexible memory size.
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if (auto* mem_param = GetProcParam()->mem_param) {
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if (u64* flexible_size = mem_param->flexible_memory_size) {
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memory->SetTotalFlexibleSize(*flexible_size);
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}
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}
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// if (auto* mem_param = GetProcParam()->mem_param) {
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// if (u64* flexible_size = mem_param->flexible_memory_size) {
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// memory->SetTotalFlexibleSize(*flexible_size);
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// }
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// }
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// Init primary thread.
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Common::SetCurrentThreadName("GAME_MainThread");
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