Stabilization8 (#218)

* disable configured flexible memory size (caused issues in some games)

* fixed case S_OR_B64 for blazing chrome

* submodules updates and fixes for latest SDL

* stubbed _sigprocmask (not handled and spams too much)

* added ReplaceOp case in Stencilop

* dummy ajm module added
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georgemoralis 2024-06-27 16:37:17 +03:00 committed by GitHub
parent f5541e3c3d
commit 0ada442cbc
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18 changed files with 214 additions and 13 deletions

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@ -68,11 +68,11 @@ void Linker::Execute() {
}
// Configure used flexible memory size.
if (auto* mem_param = GetProcParam()->mem_param) {
if (u64* flexible_size = mem_param->flexible_memory_size) {
memory->SetTotalFlexibleSize(*flexible_size);
}
}
// if (auto* mem_param = GetProcParam()->mem_param) {
// if (u64* flexible_size = mem_param->flexible_memory_size) {
// memory->SetTotalFlexibleSize(*flexible_size);
// }
// }
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");