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shader_recompiler: Implement S_ABS_I32 (#1713)
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@ -113,6 +113,7 @@ public:
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void S_FF1_I32_B32(const GcnInst& inst);
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void S_GETPC_B64(u32 pc, const GcnInst& inst);
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void S_SAVEEXEC_B64(NegateMode negate, bool is_or, const GcnInst& inst);
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void S_ABS_I32(const GcnInst& inst);
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// SOPC
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void S_CMP(ConditionOp cond, bool is_signed, const GcnInst& inst);
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