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Only perform early read-write open when truncating is needed (#2874)
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Should stop some fs error spam when games open files from /app0, as this open call would fail from reduced permissions.
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parent
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1 changed files with 8 additions and 7 deletions
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@ -181,10 +181,6 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
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return -1;
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}
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} else {
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// Start by opening as read-write so we can truncate regardless of flags.
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// Since open starts by closing the file, this won't interfere with later open calls.
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e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
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file->type = Core::FileSys::FileType::Regular;
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if (truncate && read_only) {
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@ -192,9 +188,14 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
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h->DeleteHandle(handle);
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*__Error() = POSIX_EROFS;
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return -1;
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} else if (truncate && e == 0) {
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// If the file was opened successfully and truncate was enabled, reduce size to 0
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file->f.SetSize(0);
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} else if (truncate) {
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// Open the file as read-write so we can truncate regardless of flags.
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// Since open starts by closing the file, this won't interfere with later open calls.
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e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
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if (e == 0) {
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// If the file was opened successfully, reduce size to 0
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file->f.SetSize(0);
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}
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}
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if (read) {
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