equeue: Clean up timers implementation. (#2925)

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squidbus 2025-05-13 14:05:29 -07:00 committed by GitHub
parent e5b675d607
commit 0d127a82dd
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2 changed files with 78 additions and 59 deletions

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@ -21,6 +21,9 @@ namespace Libraries::Kernel {
class EqueueInternal;
struct EqueueEvent;
using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
struct SceKernelEvent {
enum Filter : s16 {
None = 0,
@ -77,6 +80,7 @@ struct EqueueEvent {
SceKernelEvent event;
void* data = nullptr;
std::chrono::steady_clock::time_point time_added;
std::chrono::microseconds timer_interval;
std::unique_ptr<boost::asio::steady_timer> timer;
void ResetTriggerState() {
@ -133,6 +137,8 @@ public:
}
bool AddEvent(EqueueEvent& event);
bool ScheduleEvent(u64 id, s16 filter,
void (*callback)(SceKernelEqueue, const SceKernelEvent&));
bool RemoveEvent(u64 id, s16 filter);
int WaitForEvents(SceKernelEvent* ev, int num, u32 micros);
bool TriggerEvent(u64 ident, s16 filter, void* trigger_data);
@ -162,9 +168,6 @@ private:
std::condition_variable m_cond;
};
using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
u64 PS4_SYSV_ABI sceKernelGetEventData(const SceKernelEvent* ev);
void RegisterEventQueue(Core::Loader::SymbolsResolver* sym);