mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-08 03:33:14 +00:00
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread * liverpool: Better sync for CPU flips * driver: Make flip blocking * videoout: Proper flip rate and vblank management * config: Add vblank divider option * clang format * videoout: added `sceVideoOutWaitVblank` * clang format * vk_scheduler: Silly merge conflict * externals: Add renderdoc API * clang format * reuse * rdoc: manual capture trigger * clang fmt --------- Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
This commit is contained in:
parent
361412031c
commit
0d6edaa0a0
32 changed files with 1259 additions and 224 deletions
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@ -63,44 +63,30 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
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};
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}
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool)
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: window{window_}, instance{window, Config::getGpuId(), Config::vkValidationEnabled()},
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scheduler{instance}, swapchain{instance, window}, texture_cache{instance, scheduler} {
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rasterizer = std::make_unique<Rasterizer>(instance, scheduler, texture_cache, liverpool);
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
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: window{window_}, liverpool{liverpool_},
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instance{window, Config::getGpuId(), Config::vkValidationEnabled()}, draw_scheduler{instance},
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present_scheduler{instance}, flip_scheduler{instance}, swapchain{instance, window},
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texture_cache{instance, draw_scheduler} {
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rasterizer = std::make_unique<Rasterizer>(instance, draw_scheduler, texture_cache, liverpool);
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const u32 num_images = swapchain.GetImageCount();
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const vk::Device device = instance.GetDevice();
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const vk::CommandPoolCreateInfo pool_info = {
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.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer |
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vk::CommandPoolCreateFlagBits::eTransient,
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.queueFamilyIndex = instance.GetGraphicsQueueFamilyIndex(),
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};
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command_pool = device.createCommandPoolUnique(pool_info);
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const vk::CommandBufferAllocateInfo alloc_info = {
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.commandPool = *command_pool,
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.level = vk::CommandBufferLevel::ePrimary,
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.commandBufferCount = num_images,
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};
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const auto cmdbuffers = device.allocateCommandBuffers(alloc_info);
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// Create presentation frames.
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present_frames.resize(num_images);
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for (u32 i = 0; i < num_images; i++) {
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Frame& frame = present_frames[i];
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frame.cmdbuf = cmdbuffers[i];
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frame.render_ready = device.createSemaphore({});
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frame.present_done = device.createFence({.flags = vk::FenceCreateFlagBits::eSignaled});
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free_queue.push(&frame);
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}
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}
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RendererVulkan::~RendererVulkan() {
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scheduler.Finish();
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draw_scheduler.Finish();
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const vk::Device device = instance.GetDevice();
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for (auto& frame : present_frames) {
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vmaDestroyImage(instance.GetAllocator(), frame.image, frame.allocation);
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device.destroyImageView(frame.image_view);
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device.destroySemaphore(frame.render_ready);
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device.destroyFence(frame.present_done);
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}
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}
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@ -184,7 +170,7 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
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info.pitch = splash->GetImageInfo().width;
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info.guest_address = VAddr(splash->GetImageData().data());
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info.guest_size_bytes = splash->GetImageData().size();
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splash_img.emplace(instance, scheduler, info);
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splash_img.emplace(instance, present_scheduler, info);
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texture_cache.RefreshImage(*splash_img);
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}
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frame = PrepareFrameInternal(*splash_img);
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@ -193,12 +179,18 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
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return true;
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}
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Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
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// Request a free presentation frame.
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Frame* frame = GetRenderFrame();
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
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// EOP flips are triggered from GPU thread so use the drawing scheduler to record
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// commands. Otherwise we are dealing with a CPU flip which could have arrived
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// from any guest thread. Use a separate scheduler for that.
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auto& scheduler = is_eop ? draw_scheduler : flip_scheduler;
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead, cmdbuf);
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const std::array pre_barrier{
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vk::ImageMemoryBarrier{
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@ -218,12 +210,11 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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},
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},
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};
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, {}, pre_barrier);
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// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
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cmdbuf.blitImage(
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image.image, image.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
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MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
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@ -245,13 +236,15 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, {}, {}, post_barrier);
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// Flush pending vulkan operations.
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scheduler.Flush(frame->render_ready);
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// Flush frame creation commands.
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frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
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frame->ready_tick = scheduler.CurrentTick();
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SubmitInfo info{};
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scheduler.Flush(info);
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return frame;
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}
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@ -260,11 +253,8 @@ void RendererVulkan::Present(Frame* frame) {
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const vk::Image swapchain_image = swapchain.Image();
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const vk::CommandBufferBeginInfo begin_info = {
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.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit,
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};
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const vk::CommandBuffer cmdbuf = frame->cmdbuf;
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cmdbuf.begin(begin_info);
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auto& scheduler = present_scheduler;
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const auto cmdbuf = scheduler.CommandBuffer();
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{
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auto* profiler_ctx = instance.GetProfilerContext();
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TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
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@ -339,35 +329,17 @@ void RendererVulkan::Present(Frame* frame) {
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TracyVkCollect(profiler_ctx, cmdbuf);
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}
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}
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cmdbuf.end();
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static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
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vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::PipelineStageFlagBits::eAllGraphics,
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};
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const vk::Semaphore present_ready = swapchain.GetPresentReadySemaphore();
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const vk::Semaphore image_acquired = swapchain.GetImageAcquiredSemaphore();
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const std::array wait_semaphores = {image_acquired, frame->render_ready};
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vk::SubmitInfo submit_info = {
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.waitSemaphoreCount = static_cast<u32>(wait_semaphores.size()),
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.pWaitSemaphores = wait_semaphores.data(),
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.pWaitDstStageMask = wait_stage_masks.data(),
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.commandBufferCount = 1u,
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.pCommandBuffers = &cmdbuf,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &present_ready,
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};
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std::scoped_lock submit_lock{scheduler.submit_mutex};
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try {
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instance.GetGraphicsQueue().submit(submit_info, frame->present_done);
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} catch (vk::DeviceLostError& err) {
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LOG_CRITICAL(Render_Vulkan, "Device lost during present submit: {}", err.what());
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UNREACHABLE();
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}
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// Flush vulkan commands.
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SubmitInfo info{};
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info.AddWait(swapchain.GetImageAcquiredSemaphore());
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info.AddWait(frame->ready_semaphore, frame->ready_tick);
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info.AddSignal(swapchain.GetPresentReadySemaphore());
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info.AddSignal(frame->present_done);
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scheduler.Flush(info);
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// Present to swapchain.
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std::scoped_lock submit_lock{Scheduler::submit_mutex};
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swapchain.Present();
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// Free the frame for reuse
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@ -26,9 +26,15 @@ struct Frame {
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VmaAllocation allocation;
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vk::Image image;
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vk::ImageView image_view;
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vk::Semaphore render_ready;
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vk::Fence present_done;
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vk::CommandBuffer cmdbuf;
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vk::Semaphore ready_semaphore;
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u64 ready_tick;
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};
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enum SchedulerType {
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Draw,
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Present,
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CpuFlip,
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};
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class Rasterizer;
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~RendererVulkan();
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Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address) {
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VAddr cpu_address, bool is_eop) {
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const auto info = VideoCore::ImageInfo{attribute, cpu_address};
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const auto image_id = texture_cache.FindImage(info, cpu_address);
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auto& image = texture_cache.GetImage(image_id);
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return PrepareFrameInternal(image);
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return PrepareFrameInternal(image, is_eop);
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}
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Frame* PrepareBlankFrame() {
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auto& image = texture_cache.GetImage(VideoCore::NULL_IMAGE_ID);
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return PrepareFrameInternal(image);
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return PrepareFrameInternal(image, true);
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}
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VideoCore::Image& RegisterVideoOutSurface(
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}
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bool IsVideoOutSurface(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
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return std::find_if(vo_buffers_addr.cbegin(), vo_buffers_addr.cend(), [&](VAddr vo_buffer) {
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return std::ranges::find_if(vo_buffers_addr, [&](VAddr vo_buffer) {
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return vo_buffer == color_buffer.Address();
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}) != vo_buffers_addr.cend();
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}) != vo_buffers_addr.end();
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}
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bool ShowSplash(Frame* frame = nullptr);
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void RecreateFrame(Frame* frame, u32 width, u32 height);
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private:
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Frame* PrepareFrameInternal(VideoCore::Image& image);
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Frame* PrepareFrameInternal(VideoCore::Image& image, bool is_eop = true);
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Frame* GetRenderFrame();
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private:
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Frontend::WindowSDL& window;
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AmdGpu::Liverpool* liverpool;
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Instance instance;
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Scheduler scheduler;
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Scheduler draw_scheduler;
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Scheduler present_scheduler;
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Scheduler flip_scheduler;
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Swapchain swapchain;
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std::unique_ptr<Rasterizer> rasterizer;
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VideoCore::TextureCache texture_cache;
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@ -2,8 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <limits>
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#include <mutex>
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#include "common/assert.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_master_semaphore.h"
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Refresh();
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}
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void MasterSemaphore::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
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u64 signal_value) {
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cmdbuf.end();
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const u32 num_signal_semaphores = signal ? 2U : 1U;
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const std::array signal_values{signal_value, u64(0)};
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const std::array signal_semaphores{Handle(), signal};
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const u32 num_wait_semaphores = wait ? 2U : 1U;
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const std::array wait_values{signal_value - 1, u64(1)};
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const std::array wait_semaphores{Handle(), wait};
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static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
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vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eColorAttachmentOutput,
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};
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const vk::TimelineSemaphoreSubmitInfo timeline_si = {
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.waitSemaphoreValueCount = num_wait_semaphores,
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.pWaitSemaphoreValues = wait_values.data(),
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.signalSemaphoreValueCount = num_signal_semaphores,
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.pSignalSemaphoreValues = signal_values.data(),
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};
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const vk::SubmitInfo submit_info = {
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.pNext = &timeline_si,
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.waitSemaphoreCount = num_wait_semaphores,
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.pWaitSemaphores = wait_semaphores.data(),
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.pWaitDstStageMask = wait_stage_masks.data(),
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.commandBufferCount = 1u,
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.pCommandBuffers = &cmdbuf,
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.signalSemaphoreCount = num_signal_semaphores,
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.pSignalSemaphores = signal_semaphores.data(),
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};
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try {
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instance.GetGraphicsQueue().submit(submit_info);
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} catch (vk::DeviceLostError& err) {
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UNREACHABLE_MSG("Device lost during submit: {}", err.what());
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}
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}
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} // namespace Vulkan
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@ -46,10 +46,6 @@ public:
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/// Waits for a tick to be hit on the GPU
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void Wait(u64 tick);
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/// Submits the provided command buffer for execution
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void SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
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u64 signal_value);
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protected:
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const Instance& instance;
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vk::UniqueSemaphore semaphore; ///< Timeline semaphore.
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@ -96,6 +96,13 @@ void Rasterizer::DispatchDirect() {
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cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
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}
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u64 Rasterizer::Flush() {
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const u64 current_tick = scheduler.CurrentTick();
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SubmitInfo info{};
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scheduler.Flush(info);
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return current_tick;
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}
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void Rasterizer::BeginRendering() {
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const auto& regs = liverpool->regs;
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RenderState state;
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@ -36,6 +36,8 @@ public:
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void ScopeMarkerBegin(const std::string& str);
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void ScopeMarkerEnd();
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u64 Flush();
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private:
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u32 SetupIndexBuffer(bool& is_indexed, u32 index_offset);
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void MapMemory(VAddr addr, size_t size);
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@ -2,12 +2,15 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <mutex>
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#include "common/assert.h"
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#include "common/debug.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Vulkan {
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std::mutex Scheduler::submit_mutex;
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Scheduler::Scheduler(const Instance& instance)
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: instance{instance}, master_semaphore{instance}, command_pool{instance, &master_semaphore} {
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profiler_scope = reinterpret_cast<tracy::VkCtxScope*>(std::malloc(sizeof(tracy::VkCtxScope)));
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@ -50,22 +53,24 @@ void Scheduler::EndRendering() {
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current_cmdbuf.endRendering();
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}
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void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait) {
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// When flushing, we only send data to the worker thread; no waiting is necessary.
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SubmitExecution(signal, wait);
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void Scheduler::Flush(SubmitInfo& info) {
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// When flushing, we only send data to the driver; no waiting is necessary.
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SubmitExecution(info);
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}
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void Scheduler::Finish(vk::Semaphore signal, vk::Semaphore wait) {
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void Scheduler::Finish() {
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// When finishing, we need to wait for the submission to have executed on the device.
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const u64 presubmit_tick = CurrentTick();
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SubmitExecution(signal, wait);
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SubmitInfo info{};
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SubmitExecution(info);
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Wait(presubmit_tick);
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}
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void Scheduler::Wait(u64 tick) {
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if (tick >= master_semaphore.CurrentTick()) {
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// Make sure we are not waiting for the current tick without signalling
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Flush();
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SubmitInfo info{};
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Flush(info);
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}
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master_semaphore.Wait(tick);
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}
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@ -86,7 +91,7 @@ void Scheduler::AllocateWorkerCommandBuffers() {
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}
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}
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void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore) {
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void Scheduler::SubmitExecution(SubmitInfo& info) {
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std::scoped_lock lk{submit_mutex};
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const u64 signal_value = master_semaphore.NextTick();
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@ -97,7 +102,40 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
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}
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EndRendering();
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master_semaphore.SubmitWork(current_cmdbuf, wait_semaphore, signal_semaphore, signal_value);
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current_cmdbuf.end();
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const vk::Semaphore timeline = master_semaphore.Handle();
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info.AddSignal(timeline, signal_value);
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static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
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vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eColorAttachmentOutput,
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};
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const vk::TimelineSemaphoreSubmitInfo timeline_si = {
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.waitSemaphoreValueCount = static_cast<u32>(info.wait_ticks.size()),
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.pWaitSemaphoreValues = info.wait_ticks.data(),
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.signalSemaphoreValueCount = static_cast<u32>(info.signal_ticks.size()),
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.pSignalSemaphoreValues = info.signal_ticks.data(),
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};
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||||
|
||||
const vk::SubmitInfo submit_info = {
|
||||
.pNext = &timeline_si,
|
||||
.waitSemaphoreCount = static_cast<u32>(info.wait_semas.size()),
|
||||
.pWaitSemaphores = info.wait_semas.data(),
|
||||
.pWaitDstStageMask = wait_stage_masks.data(),
|
||||
.commandBufferCount = 1U,
|
||||
.pCommandBuffers = ¤t_cmdbuf,
|
||||
.signalSemaphoreCount = static_cast<u32>(info.signal_semas.size()),
|
||||
.pSignalSemaphores = info.signal_semas.data(),
|
||||
};
|
||||
|
||||
try {
|
||||
instance.GetGraphicsQueue().submit(submit_info, info.fence);
|
||||
} catch (vk::DeviceLostError& err) {
|
||||
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
|
||||
}
|
||||
|
||||
master_semaphore.Refresh();
|
||||
AllocateWorkerCommandBuffers();
|
||||
|
||||
|
|
|
@ -26,16 +26,39 @@ struct RenderState {
|
|||
}
|
||||
};
|
||||
|
||||
struct SubmitInfo {
|
||||
boost::container::static_vector<vk::Semaphore, 3> wait_semas;
|
||||
boost::container::static_vector<u64, 3> wait_ticks;
|
||||
boost::container::static_vector<vk::Semaphore, 3> signal_semas;
|
||||
boost::container::static_vector<u64, 3> signal_ticks;
|
||||
vk::Fence fence;
|
||||
|
||||
void AddWait(vk::Semaphore semaphore, u64 tick = 1) {
|
||||
wait_semas.emplace_back(semaphore);
|
||||
wait_ticks.emplace_back(tick);
|
||||
}
|
||||
|
||||
void AddSignal(vk::Semaphore semaphore, u64 tick = 1) {
|
||||
signal_semas.emplace_back(semaphore);
|
||||
signal_ticks.emplace_back(tick);
|
||||
}
|
||||
|
||||
void AddSignal(vk::Fence fence) {
|
||||
this->fence = fence;
|
||||
}
|
||||
};
|
||||
|
||||
class Scheduler {
|
||||
public:
|
||||
explicit Scheduler(const Instance& instance);
|
||||
~Scheduler();
|
||||
|
||||
/// Sends the current execution context to the GPU.
|
||||
void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
|
||||
/// Sends the current execution context to the GPU
|
||||
/// and increments the scheduler timeline semaphore.
|
||||
void Flush(SubmitInfo& info);
|
||||
|
||||
/// Sends the current execution context to the GPU and waits for it to complete.
|
||||
void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
|
||||
void Finish();
|
||||
|
||||
/// Waits for the given tick to trigger on the GPU.
|
||||
void Wait(u64 tick);
|
||||
|
@ -76,12 +99,12 @@ public:
|
|||
pending_ops.emplace(func, CurrentTick());
|
||||
}
|
||||
|
||||
std::mutex submit_mutex;
|
||||
static std::mutex submit_mutex;
|
||||
|
||||
private:
|
||||
void AllocateWorkerCommandBuffers();
|
||||
|
||||
void SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore);
|
||||
void SubmitExecution(SubmitInfo& info);
|
||||
|
||||
private:
|
||||
const Instance& instance;
|
||||
|
|
|
@ -55,7 +55,7 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
|
|||
.pQueueFamilyIndices = queue_family_indices.data(),
|
||||
.preTransform = transform,
|
||||
.compositeAlpha = composite_alpha,
|
||||
.presentMode = vk::PresentModeKHR::eFifo,
|
||||
.presentMode = vk::PresentModeKHR::eMailbox,
|
||||
.clipped = true,
|
||||
.oldSwapchain = nullptr,
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue