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Misc Fixes 10 (#781)
* libSceRazorCpu needed for gravity rush * libSceCesCs needed for blue reflection * clang format fix * set scePadSetVibration to log debug * initial sceNetCtl module implementation * improved error codes in file system * some intial work on netctl callbacks (helps a bit CUSA10135) * misc * improved callbacks handling in sceNetCtl * small fixes * added libSceRudp.sprx to lle modules * draft work for npcallbacks
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11 changed files with 290 additions and 30 deletions
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@ -522,8 +522,8 @@ int PS4_SYSV_ABI scePadSetUserColor() {
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int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pParam) {
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if (pParam != nullptr) {
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LOG_INFO(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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pParam->smallMotor, pParam->largeMotor);
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LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
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pParam->smallMotor, pParam->largeMotor);
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
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return ORBIS_OK;
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