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- Several SaveData functions. Dysmantle and we are doomed should save and load now.
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7 changed files with 488 additions and 92 deletions
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@ -85,6 +85,9 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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mnt->Mount(mount_data_dir, "/data"); // should just exist, manually create with game serial
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const auto& mount_temp_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id;
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if (!std::filesystem::exists(mount_temp_dir)) {
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std::filesystem::create_directory(mount_temp_dir);
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}
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mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir
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// Initialize kernel and library facilities.
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