mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-24 19:36:17 +00:00
Adds missing tr functions for certain GUI strings that should be translatable (#2598)
* Adds missing tr functions for certain GUI strings that should be translatable * set clang format off for multi-line strings, set userDir as arg --------- Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
This commit is contained in:
parent
f1aea5176d
commit
0efe9a4d0f
5 changed files with 55 additions and 54 deletions
|
@ -28,7 +28,7 @@ HelpDialog* helpDialog;
|
|||
|
||||
EditorDialog::EditorDialog(QWidget* parent) : QDialog(parent) {
|
||||
|
||||
setWindowTitle("Edit Keyboard + Mouse and Controller input bindings");
|
||||
setWindowTitle(tr("Edit Keyboard + Mouse and Controller input bindings"));
|
||||
resize(600, 400);
|
||||
|
||||
// Create the editor widget
|
||||
|
@ -42,7 +42,7 @@ EditorDialog::EditorDialog(QWidget* parent) : QDialog(parent) {
|
|||
// Load all installed games
|
||||
loadInstalledGames();
|
||||
|
||||
QCheckBox* unifiedInputCheckBox = new QCheckBox("Use Per-Game configs", this);
|
||||
QCheckBox* unifiedInputCheckBox = new QCheckBox(tr("Use Per-Game configs"), this);
|
||||
unifiedInputCheckBox->setChecked(!Config::GetUseUnifiedInputConfig());
|
||||
|
||||
// Connect checkbox signal
|
||||
|
@ -94,7 +94,7 @@ void EditorDialog::loadFile(QString game) {
|
|||
originalConfig = editor->toPlainText();
|
||||
file.close();
|
||||
} else {
|
||||
QMessageBox::warning(this, "Error", "Could not open the file for reading");
|
||||
QMessageBox::warning(this, tr("Error"), tr("Could not open the file for reading"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +108,7 @@ void EditorDialog::saveFile(QString game) {
|
|||
out << editor->toPlainText();
|
||||
file.close();
|
||||
} else {
|
||||
QMessageBox::warning(this, "Error", "Could not open the file for writing");
|
||||
QMessageBox::warning(this, tr("Error"), tr("Could not open the file for writing"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,7 +121,7 @@ void EditorDialog::closeEvent(QCloseEvent* event) {
|
|||
}
|
||||
if (hasUnsavedChanges()) {
|
||||
QMessageBox::StandardButton reply;
|
||||
reply = QMessageBox::question(this, "Save Changes", "Do you want to save changes?",
|
||||
reply = QMessageBox::question(this, tr("Save Changes"), tr("Do you want to save changes?"),
|
||||
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
|
||||
|
||||
if (reply == QMessageBox::Yes) {
|
||||
|
@ -168,7 +168,7 @@ void EditorDialog::onCancelClicked() {
|
|||
void EditorDialog::onHelpClicked() {
|
||||
if (!isHelpOpen) {
|
||||
helpDialog = new HelpDialog(&isHelpOpen, this);
|
||||
helpDialog->setWindowTitle("Help");
|
||||
helpDialog->setWindowTitle(tr("Help"));
|
||||
helpDialog->setAttribute(Qt::WA_DeleteOnClose); // Clean up on close
|
||||
// Get the position and size of the Config window
|
||||
QRect configGeometry = this->geometry();
|
||||
|
@ -188,10 +188,10 @@ void EditorDialog::onResetToDefaultClicked() {
|
|||
bool default_default = gameComboBox->currentText() == "default";
|
||||
QString prompt =
|
||||
default_default
|
||||
? "Do you want to reset your custom default config to the original default config?"
|
||||
: "Do you want to reset this config to your custom default config?";
|
||||
QMessageBox::StandardButton reply =
|
||||
QMessageBox::question(this, "Reset to Default", prompt, QMessageBox::Yes | QMessageBox::No);
|
||||
? tr("Do you want to reset your custom default config to the original default config?")
|
||||
: tr("Do you want to reset this config to your custom default config?");
|
||||
QMessageBox::StandardButton reply = QMessageBox::question(this, tr("Reset to Default"), prompt,
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
|
||||
if (reply == QMessageBox::Yes) {
|
||||
if (default_default) {
|
||||
|
@ -206,7 +206,7 @@ void EditorDialog::onResetToDefaultClicked() {
|
|||
editor->setPlainText(in.readAll());
|
||||
file.close();
|
||||
} else {
|
||||
QMessageBox::warning(this, "Error", "Could not open the file for reading");
|
||||
QMessageBox::warning(this, tr("Error"), tr("Could not open the file for reading"));
|
||||
}
|
||||
// saveFile(gameComboBox->currentText());
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue