- Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)

- Added a trophy viewer (right click on game ==> trophy viewer)
- Enabled Run button.
- Switched gui settings to toml.
- Added recent files (6 max)
- Applied @raphaelthegreat suggestions and corrections (Thanks a lot).
- Fixed several bugs and crashes.
- Full screen should disabled by default.
- Added region in list mode.
- Added a simple temp elf list widget.
- Added messages when extracting pkg (ex: installing a patch before the game...etc)
This commit is contained in:
raziel1000 2024-06-10 20:42:21 -06:00
parent 71dda8c776
commit 0f27e0edf2
49 changed files with 1616 additions and 891 deletions

View file

@ -1,88 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QColor>
#include "settings.h"
namespace gui {
enum custom_roles {
game_role = Qt::UserRole + 1337,
};
enum game_list_columns {
column_icon,
column_name,
column_serial,
column_firmware,
column_size,
column_version,
column_category,
column_path,
column_count
};
inline QString get_game_list_column_name(game_list_columns col) {
switch (col) {
case column_icon:
return "column_icon";
case column_name:
return "column_name";
case column_serial:
return "column_serial";
case column_firmware:
return "column_firmware";
case column_size:
return "column_size";
case column_version:
return "column_version";
case column_category:
return "column_category";
case column_path:
return "column_path";
case column_count:
return "";
}
throw std::runtime_error("get_game_list_column_name: Invalid column");
}
const QString main_window = "main_window";
const QString game_list = "GameList";
const QString settings = "Settings";
const QString themes = "Themes";
const GuiSave main_window_gamelist_visible = GuiSave(main_window, "gamelistVisible", true);
const GuiSave main_window_geometry = GuiSave(main_window, "geometry", QByteArray());
const GuiSave main_window_windowState = GuiSave(main_window, "windowState", QByteArray());
const GuiSave main_window_mwState = GuiSave(main_window, "mwState", QByteArray());
const GuiSave game_list_state = GuiSave(game_list, "state", QByteArray());
const GuiSave game_list_listMode = GuiSave(game_list, "listMode", true);
const GuiSave settings_install_dir = GuiSave(settings, "installDirectory", "");
const GuiSave mw_themes = GuiSave(themes, "Themes", 0);
const GuiSave m_icon_size = GuiSave(game_list, "iconSize", 36);
const GuiSave m_icon_size_grid = GuiSave(game_list, "iconSizeGrid", 69);
const GuiSave m_slide_pos = GuiSave(game_list, "sliderPos", 0);
const GuiSave m_slide_pos_grid = GuiSave(game_list, "sliderPosGrid", 0);
const GuiSave m_table_mode = GuiSave(main_window, "tableMode", 0);
const GuiSave m_window_size = GuiSave(main_window, "windowSize", QSize(1280, 720));
const GuiSave m_pkg_viewer = GuiSave("pkg_viewer", "pkgDir", QStringList());
const GuiSave m_pkg_viewer_pkg_list = GuiSave("pkg_viewer", "pkgList", QStringList());
} // namespace gui
class GuiSettings : public Settings {
Q_OBJECT
public:
explicit GuiSettings(QObject* parent = nullptr);
bool GetGamelistColVisibility(int col) const;
public Q_SLOTS:
void SetGamelistColVisibility(int col, bool val) const;
static GuiSave GetGuiSaveForColumn(int col);
};