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https://github.com/shadps4-emu/shadPS4.git
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- Added trophy decryption when extracting a fpkg. trp icons and xmls are dumped to game_data/<title> (can be restored if deleted by accident by opening the trophy viewer)
- Added a trophy viewer (right click on game ==> trophy viewer) - Enabled Run button. - Switched gui settings to toml. - Added recent files (6 max) - Applied @raphaelthegreat suggestions and corrections (Thanks a lot). - Fixed several bugs and crashes. - Full screen should disabled by default. - Added region in list mode. - Added a simple temp elf list widget. - Added messages when extracting pkg (ex: installing a patch before the game...etc)
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49 changed files with 1616 additions and 891 deletions
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@ -3,21 +3,33 @@
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#include <QtWidgets/QApplication>
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#include "common/config.h"
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#include "core/file_sys/fs.h"
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#include "qt_gui/game_install_dialog.h"
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#include "qt_gui/gui_settings.h"
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#include "qt_gui/main_window.h"
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#include "src/sdl_window.h"
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Frontend::WindowSDL* g_window;
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void customMessageHandler(QtMsgType, const QMessageLogContext&, const QString&) {}
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int main(int argc, char* argv[]) {
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QApplication a(argc, argv);
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auto m_gui_settings = std::make_shared<GuiSettings>();
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if (m_gui_settings->GetValue(gui::settings_install_dir) == "") {
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GameInstallDialog dlg(m_gui_settings);
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(config_dir / "config.toml");
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QString gameDataPath = qApp->applicationDirPath() + "/game_data/";
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std::string stdStr = gameDataPath.toStdString();
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std::filesystem::path path(stdStr);
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#ifdef _WIN64
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std::wstring wstdStr = gameDataPath.toStdWString();
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path = std::filesystem::path(wstdStr);
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#endif
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std::filesystem::create_directory(path);
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if (Config::getGameInstallDir() == "") {
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GameInstallDialog dlg;
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dlg.exec();
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}
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MainWindow* m_main_window = new MainWindow(m_gui_settings, nullptr);
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qInstallMessageHandler(customMessageHandler); // ignore qt logs.
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MainWindow* m_main_window = new MainWindow(nullptr);
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m_main_window->Init();
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return a.exec();
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