mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-11 05:03:14 +00:00
Rewrite Save Data & Impl Save Data Dialog (#824)
* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
This commit is contained in:
parent
077f8981a7
commit
0f4bcd8c83
51 changed files with 4919 additions and 1134 deletions
|
@ -26,4 +26,7 @@ extern void assert_fail_debug_msg(const char* msg);
|
|||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(float _v) : x(_v), y(_v) {}
|
||||
constexpr ImVec2(float _v) : x(_v), y(_v) {}
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
|
Loading…
Add table
Add a link
Reference in a new issue