Rewrite Save Data & Impl Save Data Dialog (#824)

* core: Rewrite PSF parser & add encoder

add .sfo hex pattern to /scripts

* core/fs: allow to mount path as read-only

* common: Add CString wrapper to handle native null-terminated strings

* SaveData: rewrite to implement full functionality

* mock value for SYSTEM_VER

* SavaData: backup features

* SavaData: SaveDataMemory features

* imgui Ref-counted textures

- has a background thread to decode textures

* imgui: rework gamepad navigation

* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)

- Add null check to CString when itself is used in a nullable field

* SaveDataDialog implementation

- Fix Mounting/Unmounting check of SaveInstance
This commit is contained in:
Vinicius Rangel 2024-09-20 06:34:19 -03:00 committed by GitHub
parent 077f8981a7
commit 0f4bcd8c83
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GPG key ID: B5690EEEBB952194
51 changed files with 4919 additions and 1134 deletions

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@ -27,20 +27,21 @@ public:
game.path = filePath;
PSF psf;
if (psf.open(game.path + "/sce_sys/param.sfo", {})) {
if (psf.Open(std::filesystem::path(game.path) / "sce_sys" / "param.sfo")) {
game.icon_path = game.path + "/sce_sys/icon0.png";
QString iconpath = QString::fromStdString(game.icon_path);
game.icon = QImage(iconpath);
game.pic_path = game.path + "/sce_sys/pic1.png";
game.name = psf.GetString("TITLE");
game.serial = psf.GetString("TITLE_ID");
game.region = GameListUtils::GetRegion(psf.GetString("CONTENT_ID").at(0)).toStdString();
u32 fw_int = psf.GetInteger("SYSTEM_VER");
game.name = *psf.GetString("TITLE");
game.serial = *psf.GetString("TITLE_ID");
game.region =
GameListUtils::GetRegion(psf.GetString("CONTENT_ID")->at(0)).toStdString();
u32 fw_int = *psf.GetInteger("SYSTEM_VER");
QString fw = QString::number(fw_int, 16);
QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
: fw.left(3).insert(1, '.');
game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString();
game.version = psf.GetString("APP_VER");
game.version = *psf.GetString("APP_VER");
}
return game;
}