Add option to enable/disable game folders individually (#2662)

* Add option to enable/disable game folders individually

A checkbox (button to select) game folders has been added to the menu, allowing you to Enable/Disable them without having to remove the folder.

config.toml is now saved in alphabetical order

* ordering is separation in a function

* remove my comment in portuguese :)
This commit is contained in:
DanielSvoboda 2025-03-22 19:27:42 -03:00 committed by GitHub
parent d7b947dd79
commit 0fa1220eca
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GPG key ID: B5690EEEBB952194
3 changed files with 170 additions and 29 deletions

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@ -9,6 +9,11 @@
namespace Config {
struct GameInstallDir {
std::filesystem::path path;
bool enabled;
};
enum HideCursorState : s16 { Never, Idle, Always };
void load(const std::filesystem::path& path);
@ -98,7 +103,8 @@ void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setChooseHomeTab(const std::string& type);
void setSeparateUpdateEnabled(bool use);
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
@ -133,8 +139,9 @@ void setVkGuestMarkersEnabled(bool enable);
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
bool addGameInstallDir(const std::filesystem::path& dir);
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
void removeGameInstallDir(const std::filesystem::path& dir);
void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
@ -153,7 +160,8 @@ u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
const std::vector<std::filesystem::path>& getGameInstallDirs();
const std::vector<std::filesystem::path> getGameInstallDirs();
const std::vector<GameInstallDir>& getAllGameInstallDirs();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();