- sceKernelUuidCreate, sceAppContentAppParamGetInt, sceAppContentTemporaryDataMount2 (#199)

- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
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Younes 2024-06-15 08:51:51 -06:00 committed by GitHub
parent c5d1d579b1
commit 0fa7d5d02c
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GPG key ID: B5690EEEBB952194
19 changed files with 900 additions and 14 deletions

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@ -105,6 +105,8 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, Rtc) \
SUB(Lib, DiscMap) \
SUB(Lib, Png) \
SUB(Lib, PlayGo) \
SUB(Lib, Usbd) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

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@ -72,6 +72,8 @@ enum class Class : u8 {
Lib_Rtc, ///< The LibSceRtc implementation.
Lib_DiscMap, ///< The LibSceDiscMap implementation.
Lib_Png, ///< The LibScePng implementation.
Lib_PlayGo, ///< The LibScePlayGo implementation.
Lib_Usbd, ///< The LibSceUsbd implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

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@ -34,6 +34,8 @@ static auto UserPaths = [] {
create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
create_path(PathType::PM4Dir, user_dir / PM4_DIR);
create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
return paths;

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@ -15,6 +15,8 @@ enum class PathType {
ShaderDir, // Where shaders are stored.
PM4Dir, // Where command lists are stored.
SaveDataDir, // Where guest save data is stored.
TempDataDir, // Where game temp data is stored.
GameDataDir, // Where game data is stored.
SysModuleDir, // Where system modules are stored.
};
@ -26,6 +28,8 @@ constexpr auto SCREENSHOTS_DIR = "screenshots";
constexpr auto SHADER_DIR = "shader";
constexpr auto PM4_DIR = "pm4";
constexpr auto SAVEDATA_DIR = "savedata";
constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp";
constexpr auto SYSMODULES_DIR = "sys_modules";
// Filenames