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core: Implement sceRandomGetRandomNumber (#350)
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6 changed files with 55 additions and 0 deletions
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@ -20,6 +20,7 @@
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#include "core/libraries/np_trophy/np_trophy.h"
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#include "core/libraries/pad/pad.h"
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#include "core/libraries/playgo/playgo.h"
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#include "core/libraries/random/random.h"
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#include "core/libraries/rtc/rtc.h"
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#include "core/libraries/save_data/savedata.h"
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#include "core/libraries/screenshot/screenshot.h"
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@ -71,6 +72,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
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Libraries::AppContent::RegisterlibSceAppContent(sym);
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Libraries::PngDec::RegisterlibScePngDec(sym);
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Libraries::PlayGo::RegisterlibScePlayGo(sym);
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Libraries::Random::RegisterlibSceRandom(sym);
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Libraries::Usbd::RegisterlibSceUsbd(sym);
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Libraries::Pad::RegisterlibScePad(sym);
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Libraries::Ajm::RegisterlibSceAjm(sym);
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