refactoring system service

This commit is contained in:
georgemoralis 2023-10-31 14:04:35 +02:00
parent 7391f7708a
commit 11c0d79045
4 changed files with 11 additions and 11 deletions

View file

@ -6,7 +6,7 @@
#include <core/PS4/HLE/Graphics/video_out.h>
#include "core/hle/libraries/libuserservice/user_service.h"
#include "core/hle/libraries/libpad/pad.h"
#include <Emulator/HLE/Libraries/LibSystemService/system_service.h>
#include <core/hle/libraries/libsystemservice/system_service.h>
namespace HLE::Libs {
@ -17,6 +17,6 @@ void Init_HLE_Libs(SymbolsResolver *sym) {
LibSceGnmDriver::LibSceGnmDriver_Register(sym);
Core::Libraries::LibUserService::userServiceSymbolsRegister(sym);
Core::Libraries::LibPad::padSymbolsRegister(sym);
Emulator::HLE::Libraries::LibSystemService::libSystemService_Register(sym);
Core::Libraries::LibSystemService::systemServiceSymbolsRegister(sym);
}
} // namespace HLE::Libs

View file

@ -1,16 +1,16 @@
#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include <Util/log.h>
#include "system_service.h"
namespace Emulator::HLE::Libraries::LibSystemService {
namespace Core::Libraries::LibSystemService {
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
// dummy
PRINT_DUMMY_FUNCTION_NAME();
return SCE_OK;
}
void libSystemService_Register(SymbolsResolver* sym) {
void systemServiceSymbolsRegister(SymbolsResolver* sym) {
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
}
}; // namespace Emulator::HLE::Libraries::LibUserService

View file

@ -1,11 +1,11 @@
#pragma once
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Emulator::HLE::Libraries::LibSystemService {
namespace Core::Libraries::LibSystemService {
//HLE functions
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
void libSystemService_Register(SymbolsResolver* sym);
void systemServiceSymbolsRegister(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibUserService