refactoring system service

This commit is contained in:
georgemoralis 2023-10-31 14:04:35 +02:00
parent 7391f7708a
commit 11c0d79045
4 changed files with 11 additions and 11 deletions

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#include <core/PS4/HLE/ErrorCodes.h>
#include <core/PS4/HLE/Libs.h>
#include <Util/log.h>
#include "system_service.h"
namespace Core::Libraries::LibSystemService {
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen() {
PRINT_DUMMY_FUNCTION_NAME();
return SCE_OK;
}
void systemServiceSymbolsRegister(SymbolsResolver* sym) {
LIB_FUNCTION("Vo5V8KAwCmk", "libSceSystemService", 1, "libSceSystemService", 1, 1, sceSystemServiceHideSplashScreen);
}
}; // namespace Emulator::HLE::Libraries::LibUserService

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#pragma once
#include "core/PS4/Loader/SymbolsResolver.h"
namespace Core::Libraries::LibSystemService {
//HLE functions
s32 PS4_SYSV_ABI sceSystemServiceHideSplashScreen();
void systemServiceSymbolsRegister(SymbolsResolver* sym);
}; // namespace Emulator::HLE::Libraries::LibUserService