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https://github.com/shadps4-emu/shadPS4.git
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shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes * texture_cache: Handle stencil texture reads * emulator: Support loading font library * readme: Add thanks section * shader_recompiler: Constant buffers as integers * shader_recompiler: Typed buffers as integers * shader_recompiler: Separate thread bit scalars * We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow * shader_recompiler: Implement data append/consume operations * clang format * buffer_cache: Simplify invalidation scheme * video_core: Remove some invalidation remnants * adjust
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parent
649527a235
commit
13743b27fc
34 changed files with 512 additions and 272 deletions
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@ -152,4 +152,20 @@ Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id co
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return ImageAtomicU32(ctx, inst, handle, coords, value, &Sirit::Module::OpAtomicExchange);
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}
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Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding) {
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auto& buffer = ctx.buffers[binding];
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const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value,
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ctx.ConstU32(gds_addr));
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const auto [scope, semantics]{AtomicArgs(ctx)};
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return ctx.OpAtomicIIncrement(ctx.U32[1], ptr, scope, semantics);
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}
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Id EmitDataConsume(EmitContext& ctx, u32 gds_addr, u32 binding) {
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auto& buffer = ctx.buffers[binding];
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const Id ptr = ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value,
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ctx.ConstU32(gds_addr));
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const auto [scope, semantics]{AtomicArgs(ctx)};
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return ctx.OpAtomicIDecrement(ctx.U32[1], ptr, scope, semantics);
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}
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} // namespace Shader::Backend::SPIRV
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@ -133,10 +133,6 @@ Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index) {
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return ctx.OpLoad(buffer.data_types->Get(1), ptr);
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}
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Id EmitReadConstBufferU32(EmitContext& ctx, u32 handle, Id index) {
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return ctx.OpBitcast(ctx.U32[1], EmitReadConstBuffer(ctx, handle, index));
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}
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Id EmitReadStepRate(EmitContext& ctx, int rate_idx) {
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return ctx.OpLoad(
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ctx.U32[1], ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1]),
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@ -222,12 +218,8 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 elemen
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ctx.OpStore(pointer, ctx.OpBitcast(ctx.F32[1], value));
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}
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Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
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return EmitLoadBufferF32(ctx, inst, handle, address);
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}
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template <u32 N>
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static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
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static Id EmitLoadBufferU32xN(EmitContext& ctx, u32 handle, Id address) {
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auto& buffer = ctx.buffers[handle];
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address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
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const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
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@ -246,20 +238,20 @@ static Id EmitLoadBufferF32xN(EmitContext& ctx, u32 handle, Id address) {
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}
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}
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Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferF32xN<1>(ctx, handle, address);
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Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferU32xN<1>(ctx, handle, address);
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}
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Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferF32xN<2>(ctx, handle, address);
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Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferU32xN<2>(ctx, handle, address);
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}
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Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferF32xN<3>(ctx, handle, address);
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Id EmitLoadBufferU32x3(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferU32xN<3>(ctx, handle, address);
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}
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Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferF32xN<4>(ctx, handle, address);
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Id EmitLoadBufferU32x4(EmitContext& ctx, IR::Inst*, u32 handle, Id address) {
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return EmitLoadBufferU32xN<4>(ctx, handle, address);
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}
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Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address) {
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@ -275,7 +267,7 @@ Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addr
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}
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template <u32 N>
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static void EmitStoreBufferF32xN(EmitContext& ctx, u32 handle, Id address, Id value) {
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static void EmitStoreBufferU32xN(EmitContext& ctx, u32 handle, Id address, Id value) {
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auto& buffer = ctx.buffers[handle];
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address = ctx.OpIAdd(ctx.U32[1], address, buffer.offset);
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const Id index = ctx.OpShiftRightLogical(ctx.U32[1], address, ctx.ConstU32(2u));
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@ -287,29 +279,25 @@ static void EmitStoreBufferF32xN(EmitContext& ctx, u32 handle, Id address, Id va
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const Id index_i = ctx.OpIAdd(ctx.U32[1], index, ctx.ConstU32(i));
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const Id ptr =
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ctx.OpAccessChain(buffer.pointer_type, buffer.id, ctx.u32_zero_value, index_i);
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ctx.OpStore(ptr, ctx.OpCompositeExtract(ctx.F32[1], value, i));
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ctx.OpStore(ptr, ctx.OpCompositeExtract(buffer.data_types->Get(1), value, i));
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}
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}
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}
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void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferF32xN<1>(ctx, handle, address, value);
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}
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void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferF32xN<2>(ctx, handle, address, value);
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}
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void EmitStoreBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferF32xN<3>(ctx, handle, address, value);
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}
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void EmitStoreBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferF32xN<4>(ctx, handle, address, value);
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}
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void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferF32xN<1>(ctx, handle, address, value);
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EmitStoreBufferU32xN<1>(ctx, handle, address, value);
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}
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void EmitStoreBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferU32xN<2>(ctx, handle, address, value);
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}
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void EmitStoreBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferU32xN<3>(ctx, handle, address, value);
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}
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void EmitStoreBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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EmitStoreBufferU32xN<4>(ctx, handle, address, value);
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}
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void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value) {
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@ -64,25 +64,16 @@ void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetScc(EmitContext& ctx);
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Id EmitReadConst(EmitContext& ctx);
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Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index);
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Id EmitReadConstBufferU32(EmitContext& ctx, u32 handle, Id index);
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Id EmitLoadBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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void EmitStoreBufferF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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void EmitStoreBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferU32x3(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferU32x4(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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void EmitStoreBufferFormatF32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicIAdd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicSMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicUMin32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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@ -406,12 +397,13 @@ Id EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
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Id EmitImageAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
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Id EmitImageAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
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Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
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Id EmitLaneId(EmitContext& ctx);
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Id EmitWarpId(EmitContext& ctx);
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Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index);
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Id EmitReadFirstLane(EmitContext& ctx, Id value);
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Id EmitReadLane(EmitContext& ctx, Id value, u32 lane);
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Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane);
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Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding);
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Id EmitDataConsume(EmitContext& ctx, u32 gds_addr, u32 binding);
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} // namespace Shader::Backend::SPIRV
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