shader_recompiler: Implement data share append and consume operations (#814)

* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
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TheTurtle 2024-09-07 00:14:51 +03:00 committed by GitHub
parent 649527a235
commit 13743b27fc
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GPG key ID: B5690EEEBB952194
34 changed files with 512 additions and 272 deletions

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@ -31,6 +31,12 @@ void Translator::EmitExport(const GcnInst& inst) {
case MrtSwizzle::Alt:
static constexpr std::array<u32, 4> AltSwizzle = {2, 1, 0, 3};
return AltSwizzle[comp];
case MrtSwizzle::Reverse:
static constexpr std::array<u32, 4> RevSwizzle = {3, 2, 1, 0};
return RevSwizzle[comp];
case MrtSwizzle::ReverseAlt:
static constexpr std::array<u32, 4> AltRevSwizzle = {3, 0, 1, 2};
return AltRevSwizzle[comp];
default:
UNREACHABLE();
}