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shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes * texture_cache: Handle stencil texture reads * emulator: Support loading font library * readme: Add thanks section * shader_recompiler: Constant buffers as integers * shader_recompiler: Typed buffers as integers * shader_recompiler: Separate thread bit scalars * We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow * shader_recompiler: Implement data append/consume operations * clang format * buffer_cache: Simplify invalidation scheme * video_core: Remove some invalidation remnants * adjust
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34 changed files with 512 additions and 272 deletions
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@ -147,6 +147,7 @@ public:
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/// Intrusively store the value of a register in the block.
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std::array<Value, NumScalarRegs> ssa_sreg_values;
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std::array<Value, NumScalarRegs> ssa_sbit_values;
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std::array<Value, NumVectorRegs> ssa_vreg_values;
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bool has_multiple_predecessors{false};
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