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shader_recompiler: Implement data share append and consume operations (#814)
* shader_recompiler: Add more format swap modes * texture_cache: Handle stencil texture reads * emulator: Support loading font library * readme: Add thanks section * shader_recompiler: Constant buffers as integers * shader_recompiler: Typed buffers as integers * shader_recompiler: Separate thread bit scalars * We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow * shader_recompiler: Implement data append/consume operations * clang format * buffer_cache: Simplify invalidation scheme * video_core: Remove some invalidation remnants * adjust
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parent
649527a235
commit
13743b27fc
34 changed files with 512 additions and 272 deletions
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@ -313,21 +313,21 @@ U32 IREmitter::ReadConst(const Value& base, const U32& offset) {
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return Inst<U32>(Opcode::ReadConst, base, offset);
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}
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F32 IREmitter::ReadConstBuffer(const Value& handle, const U32& index) {
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return Inst<F32>(Opcode::ReadConstBuffer, handle, index);
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U32 IREmitter::ReadConstBuffer(const Value& handle, const U32& index) {
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return Inst<U32>(Opcode::ReadConstBuffer, handle, index);
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}
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Value IREmitter::LoadBuffer(int num_dwords, const Value& handle, const Value& address,
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BufferInstInfo info) {
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switch (num_dwords) {
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case 1:
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return Inst(Opcode::LoadBufferF32, Flags{info}, handle, address);
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return Inst(Opcode::LoadBufferU32, Flags{info}, handle, address);
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case 2:
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return Inst(Opcode::LoadBufferF32x2, Flags{info}, handle, address);
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return Inst(Opcode::LoadBufferU32x2, Flags{info}, handle, address);
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case 3:
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return Inst(Opcode::LoadBufferF32x3, Flags{info}, handle, address);
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return Inst(Opcode::LoadBufferU32x3, Flags{info}, handle, address);
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case 4:
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return Inst(Opcode::LoadBufferF32x4, Flags{info}, handle, address);
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return Inst(Opcode::LoadBufferU32x4, Flags{info}, handle, address);
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default:
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UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
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}
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@ -341,17 +341,16 @@ void IREmitter::StoreBuffer(int num_dwords, const Value& handle, const Value& ad
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const Value& data, BufferInstInfo info) {
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switch (num_dwords) {
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case 1:
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Inst(data.Type() == Type::F32 ? Opcode::StoreBufferF32 : Opcode::StoreBufferU32,
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Flags{info}, handle, address, data);
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Inst(Opcode::StoreBufferU32, Flags{info}, handle, address, data);
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break;
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case 2:
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Inst(Opcode::StoreBufferF32x2, Flags{info}, handle, address, data);
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Inst(Opcode::StoreBufferU32x2, Flags{info}, handle, address, data);
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break;
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case 3:
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Inst(Opcode::StoreBufferF32x3, Flags{info}, handle, address, data);
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Inst(Opcode::StoreBufferU32x3, Flags{info}, handle, address, data);
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break;
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case 4:
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Inst(Opcode::StoreBufferF32x4, Flags{info}, handle, address, data);
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Inst(Opcode::StoreBufferU32x4, Flags{info}, handle, address, data);
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break;
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default:
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UNREACHABLE_MSG("Invalid number of dwords {}", num_dwords);
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@ -410,6 +409,14 @@ void IREmitter::StoreBufferFormat(const Value& handle, const Value& address, con
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Inst(Opcode::StoreBufferFormatF32, Flags{info}, handle, address, data);
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}
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U32 IREmitter::DataAppend(const U32& counter) {
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return Inst<U32>(Opcode::DataAppend, counter, Imm32(0));
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}
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U32 IREmitter::DataConsume(const U32& counter) {
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return Inst<U32>(Opcode::DataConsume, counter, Imm32(0));
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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